Arsenal upgrade for long-term use

Making Falconets out of Forts drastically undermines the function of Artillery Foundries.

Japan has enough siege options that Petards wouldn’t really be a buff. Properly balancing them is another discussion.

I think that’s a good change. It gives me a reason to ship a fort wagon instead of other things.

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Grenade Launcher should never have been a card, it should be an upgrade. Upgrades to situational units like Grenadiers and Petards don’t provide enough utility to justify taking up a card slot.

A card to enable Falconets at Forts might be viable if it also shipped a Falconet with it. Or it could be an added perk to some underpowered cards like Advanced Artillery.

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Just think of the fort wagon card as “Ships a fort wagon and lets you train falconets at forts.”

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It is good for making Forts viable, but it really undermines Artillery Foundries which is not a good thing. They’re already kind of overpriced buildings.

You still need foundries to make culverin or horse artillery.

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It basically changes gameplay a bit. Yeah initially I was like, oh this is weird. But as I played more I really started liking it.

The game doesn’t have to play the same all the time.

Maybe it could have local effects, for example.

Buildings near the armory will be able to enter 5% faster all units using gunpowder. (Artillery, gunpowder cavalry and units with firearms). In addition, defensive buildings have a +5% attack.

If it is near a dock, warships are created faster.

Arsenal limited to 1. Area of effect 25.

The game shouldn’t be static and Forts do need to be more viable, but doing it at the expense of making Artillery Foundries much less viable is the wrong approach.

I think a good start would be to make defensive buildings deal siege damage instead of ranged damage. It’s completely illogical that they deal more damage to heavy infantry than they do to light infantry or cavalry.

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Try to use them for blowing enemy factories, wonders, or other important buildings. 2000 siege means you only need 3-5 to blow any building you want.

Maybe they’re used more in multiplayer. I hardly ever use mortars either.

By the way, the firecrackers still have the bug that sometimes they die without blowing up the building.

They are stalemate breakers.

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Actually I had thought the same thing about the armory, and also about the capitol. Once they are used there is no reason for them to continue to exist.

The US Capitol can create carts to build anything. Why did the Europeans not receive a benefit accordingly?

Block buffs should be replaced with something worthwhile. Instead of blocking, it makes drops cost less experience, and the upgrade would simulate a situation like local government.

Spy upgrade should be a passive ability that consumes coins per second. (Many coins /s).

There should be new improvements or bonuses depending on the civilization, for example Ottomans. The imams assure the creation of troops and the arrival of the military envoys will be garrisoned in the capitilio.

They could cover the shortcomings of each civilization in this way.

It also undermines barracks and stables. Forts are fine, in fact they should be able to build all military units.

…Or at least the elite ones you’ve enabled so far.

This is a bit like what Italy can now do with its arsenals, but much better. XD

Also I think they have no limit if I’m not mistaken. I think we should give some benefit to standard arsenals.

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Ships 1 Arsenal Wagon; Arsenals now increase the work rate of nearby military buildings and Docks by 60%

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One more idea is integrating the "Riding School and “Fencing School” cards benefits as passive abilities for the arsenal. It would be a good way of giving the Arsenal more value while at the same time eliminating two of the most useless cards in the vanilla civs’ decks. If the arsenal gets destroyed, the faster training reverts back to the normal base speed.

La carta de arsenal veneciano les da una utilidad a los arsenales una vez ya no tienen tecnologías y es que aceleran el entrenamiento de unidades militares.

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