@PCDragon3979 Very good campaign
However, I missed a more mountainous, Andes-like terrain, since the scenarios in this campaign look like being set in Mesoamerican jungles instead of the Andes.
Moreover, I have a question: do you have an estimate of when you will bring back the Lithuanian and Mayan campaigns? I liked and miss them very much.
@PCDragon3979 Please update the campaign, since the new DLC is out ![]()
It looks good… after I finish it, maybe I’ll port it to Age of Empires 3…
Hi, I’ve updated the civs in the campaign. Also my other campaign Tales of the Ambitious (scenarios 8 and 9) are updated so that the AI factions are their respective civs.
Thanks!
Edit: The scenarios still have starting mining camps, lumber camps, mills, untrainable eagle warriors, and militia-line units, and no starting settlements. Moreover, the Circumnavigation trigger on a side quest of the 2nd scenario doesn’t work, and this side quest still mentions “special ships” (the Dromons). And the 3rd scenario still has starting and trainable Mesoamerican UUs, instead of the Muisca and Tupi ones, in the allied camps, in addition to enemy militia-line units.
@PCDragon3979 hello, please read my reply above, about the remains of pre-TLC units and some issues.
I’ll look into it. Sorry for the late response. Wil let you know once I fixed it.
Hi, the campaign has been updated.
Thanks! I will play it again soon ![]()
@PCDragon3979 I’ve played the 3rd scenario and noted the quest of choosing an ally still mentions the former Mesoamerican UUs and doesn’t grant me access to the Tupi or Muisca one. I chose the Tupi ally, but the message says I enabled Plumed Archers, and I didn’t gain access neither to Plumed Archers nor to Blackwood Archers. I wonder if choosing the Muisca ally returns the same issue.