Issue: Athena uses her “In-Game” Idle animation and not her “Cinematic” Idle for cutscenes. When an animation is finished she goes to her In-Game idle and not Cinematic idle pose which looks strange.
Legacy:
Cinematic Idle on the Left. In-Game on the right.
Retold:
Should transition to Cinematic Idle as shown above and not In-Game idle on the right.
Please add Legacy Animations so we can use them if we choose.
If not then a way to port them to Retold.