Wanted to create a thread for Atlantean improvements. Want to hear/gather everyone’s thoughts and opinions to improve Atlanteans.
Atlanteans were my favorite faction in the old game and now they just feel weak and unbalanced.
Note with the latest patch I do feel like Gaia is in a better place and would like to see this continue with Oranos and Kronos.
General Notes/ideas:
In general I’d like to see the Atlanteans be more diverse and focused.
- Kronos Focus Myth & Siege
- Oranos Focus Infantry & Heroes(Plus his current bonus’)
- Gaia Focus Eco & Buildings/Defense
General
- Atlanteans weak for crush damage early game compared to other factions. buff Prometheans?
- Atlanteans lacking in map presence/pressure
- Fix Caladria to follow behind army when traveling with group(can micro forward then if wanting to)
- Oracles need more utility
- More ranged siege options - A unit that is 2 soldiers holding a mirror that takes a moment to focus on a target but increases damage longer it holds on target to a cap limit. Less health and resistance than fire siphon but more range and damage. Range to compare with catapults
Oranos Notes:
Oracles cost less (since Oranos has a focus of vision) Oracle can be consumed to summon sky passage at full radius sight (takes build time for summon) (I think the build limit per age and cost of oracle will balance this already). make initial oracles heroes
- Oranos sky passages makes Caladria weaker with not being able to use them. Often times I leave Caladria near a sky passage to teleport units back to them so that I can attack multiple places fast. Either let caldaria travel with army or create a new unit/minor god. Oceanus never made since anyways for a flying unit.
- Oranos is able to produce arcus age 2 (1 age earlier)
- Oranos is able to produce Fanatic age 3(1 age earlier)
- Oranos Receive cheaper non myth unit upgrades
- Oranos infantry cheaper 10-15%?
- Oranos Receive major god upgrade: cost less favor to upgrade units to heroes and reduced time (make Empyrian speed buff to already be upgraded apart of Oranos kit)
Gaia Notes:
Oracles create lush while standing still(will disappear slowly when they move away), this will synergize with Gaia movement speed buff on lush and give her map control and sight. (I think Gaia would like everything lush and green)
- Gaia build defenses cheaper to more favor a defensive eco playstyle.
- Gaia build faster on lush (would synergize with oracle change above)
- Gaia ability to build an couple extra houses for population for a more defensive play instead of stretching thin for extra town centers too fast.
- Gaia towers upgrade to arrow towers at Age2
Kronos Notes:
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Oracles: Time shift happens faster while in Oracle Full radius zone 10%? and myth units move faster in radius.
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Oracles generate more favor rate for Kronos
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Oracle max radius creates visible aura and slows enemy myth units
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I know a lot of people like to time shift temple right at age2 for a quick rush, but I just dont like this strategy for the AOM community as a whole. I think time shift should only be possible in a Oracle full radius sight. Would make it take more time and easier to notice and more balanced.
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Time shift to be able to warp village centers to town center locations
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Kronos sentry towers change to Mirror tower age2 (Would give Kronos free base protection while pushing forward with time shift)
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Kronos myth units more resistant or more health
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Kronos siege faster or gets speed upgrade cheaper
Out of the Box idea but major change switching around Minor Gods: (just makes sense)
- Kronos Focus Myth & Siege: AGE3 swap Rheia for Theia(Why because gives more myth units and favor upgrades still to Kronos) ,AGE4 swap Atlas for Hekate(Why because myth unit focus upgrades)
- Oranos Focus Infantry: AGE3 swap Theia for Rheia(Why because infantry and favor upgrades) ,AGE4 swap Helios for Atlas(Why because palace infantry focus upgrades)
- Gaia Focus Eco & Defense: AGE4 swap Hekate for Helios (Gives Gaia more buildings and defense)
DLC Addon Major God. Uranus Focus Calvary and Myth
- Age2 (DLC addon) Epimetheus(Minor god)(Titan who created beast) Focus Calvary Myth unit
- Age2 Prometheus (Epimetheus’ brother)
- Age3 (DLC addon) Lapetus (Minor god)(The Titan god of mortality) Focus myth health
- Age3 Theia
- Age4(DLC addon) Themis(Minor god)(Titan of justice and order) Focus Calvary siege damage
- Age4 Hekate