The Atlantean pantheon is by far the most broken of all other pantheons. Atlantis’s whole shtick is that they can turn all of their human soldiers, including citizens into heros. The issue is that there is no limit to this debocal so you can make your entire army into heros (either 50-100+) which alone isn’t balanced whatsoever. Myth units are obsolete when used against Atlanean players, and if you decide to adavnce to Hyperion, he has a tech that allows heros these to heal over time. Caldrea are also stupidly broken as they can insta-heal units back to full health and slow down enemy opponents preventing any sort of escape. Having a flock of these makes Atlantean armies practically immortal. Oh, and don’t get me started on destroyers as these guys are practically unkillable with the right techs. No matter how large my armies are I can’t seem to kill these guys and a small batch of them can rip through an opposing enemy’s base if it were paper. I can’t fathom to decribe how many games I’ve lost from destroyers alone, because they just won’t die. Atlaneans also start off super strong as well, as they not only have higher ELO at the start of each match and advance so much quicker when compared to every other pantheon, Ctizens in general are just better at everything. Hero citizens in particular are stupidly strong and I’ve had games where my opponent utilized hero citizens to wipe my entire army as well as my base. I do not understand how to counteract this pantheon as my win rate amongst Atlantean players is extremly low, and more often then not I simply forfiet because their ELO is 10x higher then mine and I have no chance in hell to win.
As someone who loves trolling mass heroes in team games, it takes quite a bit of setup to get there. They need favour to do the conversations and for that they need map control. Hunt down their oracles and the strategy dies.
There still needs to be a limit of how many heros you can have at one given time
Mass heroes take a lot to be able to do for Atlanteans with keeping Oracles safe to get the favor needed and then the rest of the cost to turn your normal units to heroes.
I have seen this thread before complaining about Atlanteans being OP and mass heroes being a problem.
Is it?
Yes thats they way of getting heroes
Indeed, it isnt balanced, its awful. You pay alot to tun a unit into a hero. Need a lot of eco and for your opponent to look at the sky for quite some time in order for you to achive it. Even then, they arent that much stronger than their regular unit, so you can keep traiding into them and dwindle the numbers down. Its very costly to keep remaking a full hero army.
Are they? Have seen plenty of cases where MU are indeed good into them.
They are good, but they are also fragile. You can take them down if you focus fire them. Its quite a high skill ceiling unit.
For some civs that lack dedicated hack damage dealing anti infantry unnits it can be hard. For all the others not really.
Would you like to show examples and to get advice on how to do better? They are betable. They are not in fact invincible.
The starting score matter very little as to how strong a civ is. Eggy for example has quite the low score most of the game. Some gods rack up score quite high, like japan. Score early on isnt the sole indicator on hows doing good or which god is best.
They are not, they are worse than their pop equilvalent for almost all civs. Their adantage is they train faster than their pop equivalent so you hit a timing faster of full pop vills, but then sont have the same eco whne the other guy reaches full pop.
Would you like advice instead of seeking nerfs to what you loose against?
Yea, but the poster of that thread was also making up some claims. Saying that atty heroes lost their vulnerability to counter units because they became heroes and other scenarios that you can realistically stop or delay a lot unless you are enabling your opponent to do just that.
Bro I could care less how expensive they are to make, there needs to be a limit. The Greeks and Chinese have limits on their heros, and Norse’s and Japan’s heros take extra damage from their respective counters. The Atlanteons don’t have either of these boons which makes their heros ridiculously strong.
I also really wish you can use certain God powers on villagers, because it would be so satisfying to run over to Gia’s base and bolt one of her starting hero villagers when playing Zeus
If you dont care for its limitations or weakness then i can see how it is strong to your pov.
Pioneers dont have a limit
All atty heroes also do. You cant ignore or make up something and then asume its true. Atty heroes dont become greek heroes. They still keep all their unit tags and Just get the hero one added.
They do thou
Thats the reason you cant, its not healthy interactions to have those dynamics in game
Chinese don’t have a build limit on Pionner (Hero) so only Greeks have a limit to how may (Hero) they can make to fight on the battlefield. Atlanteans should not be given a (Hero) build limit just because.
When you turn a Atlantean soldier into a (Hero) they still take bonus damage from their counters. This isn’t the first time this lie has been said in a post on this forum.
But you have to care. I think “cost effectiveness” is the only way RTS games can become balanced.
I think you need to put more pressure on the player using the Atlanteans. If they’re allowed to maintain map control and upgrade freely, the situation can quickly get out of hand. The conversion is expensive, so if they’re able to do it without interference, it means you’re giving them too much freedom.