Attila 6 "The Fall of Rome" Cannot trigger the plot

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: ######
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

I have destroyed all purple buildings and units,but the system show the purple is still alive, it is confused me because it make the game stuck and fail to continue the next plot (the meeting with the Pope) .

:arrow_forward: FREQUENCY OF ISSUE

  • Less than 25% of the time / matches I play (RARELY)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Defeat the Green
  2. Defeat the Purple (I am sure the system shows the Purple is dead)
  3. Defeat the Orange, Red
  4. The hint then shows the Purple is still alive

:arrow_forward: EXPECTED RESULT

If the purple is dead, then system will hint that Attila could meet the Pope

(The forum says new comers could not upload the savegame, so only images attached)

I’m curious. Are you saying the mission objective to defeat purple was checked, after that it suddenly unchecked??

They killed all visible units so it was effectively dead, but the game didn’t recognize it.

The scenario asumes no one will be able to kill purple before it starts building its second wonder.

AI should have something like no TC+No castles+no barracks/stable/archery+no vills->resign

Note that this bug was reported in the aoe2 subreddit

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I remember beating purple even without them building wonder the second time. Yeah since they won’t fix this soon, so maybe try this.
The trigger for purple’s defeat is “TCs and Wonder destroyed” (same to all enemies to be exact). So perhaps try sparing some of their vils until they construct the wonder the second time then go smash it. Or kill them last even.

Damn devs, what have you done.

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Yes, it makes me confused too. Never happens in vanila AOE2.

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These are the surrender conditions

(defrule
	(or
		(and
			(event-detected trigger 9)
			(and
				(building-type-count-total wonder less-than 1)
				(building-type-count-total town-center less-than 1)
			)
		)
		(and
			(not(event-detected trigger 8))
			(and
				(building-type-count-total town-center less-than 1)
				(unit-type-count-total villager less-than 2)
			)
		)
	)

I don’t have Return of Rome, so I can’t open the scenario in the game, but we can see that the fault lies there in events trigger 8 and 9

The triggers are seemingly the same as before tho. Anyway my brain can’t load this unless I have to replay it.

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Are they?
We should compare a pre Mountain Royals scenario with what we have now.

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Yep in a 2020 video posted by T-West who captured the trigger script. I could play the mission again to check, this one is a fun challenge especially combined with the achievement.

Semi-related bug, at some point during Joan of Arc missions, she randomly transforms into Joan the Maid (dismounted version) and immediately switches back on horse. :laughing:

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That’s the AI script. Triggers are the stuff you do on the editor. You can connect those and that’s why I believe it’s the triggers which may have an issue

That’s even weirder, hahaha!

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