Auto-Scouting Discussion Thread [Official]

Q. How does auto-scouting change the way you play the game? Please explain.
A. Changes it for the better. I appreciate not having to micro the scout early in game (first 5 or 10 minutes). It never took much time to scout, and the new shift-right mouse button enhancements helped make it easier/funner to do… but not having to worry about putting flags randomly around the map is nice and lets us focus on more important things.

Q. Would you consider auto-scouting “useful” given your skill level? Why or why not?
A. Yes. I, personally, don’t need auto-scouting, as I scout pretty quickly on my own, no problem. But it is very useful because the task of manually scouting isn’t my favorite thing to do in the world. I’ve played AoE for years and didn’t even know auto-scouting was being discussed, but it’s great it was added. I also know some players who struggle with scouting (devs can PM me if they want to know more), so I’m happy that this is one thing that will help them enjoy the game and keep up with the AI or opponents in the earliest part of the game.

Q. Could you tell if your human opponents were using auto-scouting? How did it change the flow of the match?
A. I haven’t played human opponents yet; only had a human teammate. Regardless, I likely wouldn’t be able to tell… unless there were some weird glitches with it or used the exact same pathing every single time.

Q. Did you encounter any issues with the feature?
A. No, none that I noticed. Worked well for me so far.

SUGGESTION for auto-scouting…

  • I think it should only be available in the Dark Age, and timed to only last 5 or 10 minutes at the start of the game. Reasons include what was mentioned above – some people like to eventually sneak to behind the opponent, or off on the side of the map, or a distant corner… plus just doing military advancements, in general. I feel the opponent should have to fend for themselves at some point, and not have their hand held with auto-scouting the entire match… getting to see enemy movements, home improvements, and positions without doing any work.
  • With my suggestion, the scout will have had time to serve it’s initial purpose of scouting resources in the starting TC area, find some sheep, and maybe tried to find some enemy locations. But that should be it. At some point, the player should have to take ownership of their scouting. And if they get lazy with scouting, then they should pay the price with enemy surprises. That only seems fair. And helps keep many strategies open, available, and viable; and might help keep separate the great players from the good.

PS: For future polls, if you number the questions, we won’t have as great of desire to copy/paste the original questions before answering. We could just number our responses (1), (2), (3), and (4). Just a suggestion! :slight_smile: Thanks for implementing auto-scout and several other Quality of Life improvements in AoE2:DE!

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