How can you even say aq for vils would not change much? Not even pro’s can do it perfectly. Just go watch some big pro tournament and watch their que, you will see their tc’s fall idle in moments of pressure.
One big aspect of the skill in AoE2 is to keep doing the right things when under pressure, like deciding whether to micro or to fix eco at any given point. It is about your decission of your priorities. If you have a lot of stuff automated, you don’t have to make that decission anymore. I can see why a player who is new to the game is not able to perform every task at the same time and would like some help, but he can also just practice and get better.
I have played the game far over 1000 hours play-time and I spend about the same time watching pro-streams, and what I really love about the game is that even now, there is way for improvement.
AoE2 is not supposed to be easy, it is not supposed to be played to perfection after 10 hours of game play. It allows for passion and dedication to be rewarded by improvement. Devs, please do not take that away. Don’t make things automatic that even seperates the best pros, just so noobs have the same level as the best of the world. Don’t make it worthless to try and be a good player.
Exactly. Idling your TC is one of the worst thing you can make in AOE2, and probably the thing that makes the biggest difference in a match… And you people want to make that automatic? It’s okayto be bad at something. I’M A NOOB ASWELL, AND IT’S OKAY. what’s the point of being good at something id you’re not doing half the stuff?
It is the worst. although is very interesting, it has soo many errors. if yoy have been playing aoe1, 2 or 3 for a long time you will know why I am saying this.
There are good arguments for autoqueue, but if it was a feature fit for AoE2 it would have already been at least tested on Voobly or HD. Also, autoqueue can easily backfire and make you waste ressources or population slot if you’re not careful, so there will still be micro to do and an even bigger punishment if you forget about it. So basically as soon as it’s implemented some people will lose because of it and we will get a huge flaming thread to remove it.
This is the most based argument I see so far! Thank you!
Guys remember that yelling and rage does not make your argument better, my intention with this thread is not to make an arena for battle. I really would like to know opinions based on solid arguments.
Saying it is stupid is a short answer, I’m interested on why this is stupid. By the way I’m not comparing with other games, I’m just following the idea game has brought for us.
I know this is not a small change, auto-scouting will not affect pros at all but auto-villager maybe will.
I think DE broke the boundaries of a “really complex game” but it still hard enough to learn. I feel comfortable and I personally think the changes brought more enjoyable moments into the game (“shift queue tasking” is one of the biggest example for me). It’s not because the game has a demanding task that we should keep it there. Please note that I’m not saying we should auto-option everything in game, “If is hard make it auto”. We got shift, we got intelligent multi-queue, we got auto-scouting, I think this would be one of the last steps to take.
Are we afraid that noobs will catch us? I like how this game have been improving and how people are able to reach a higher level playing like humans not like robots.
The amount of cases where it would backfire however is really, really rare. And the argument of you don’t have to use it if you don’t want to is also not worth a dime.
Let’s say we would play chess online and I could have an AI (who can beat every human player) do every move for me. You could have the same AI play for you. We could watch them play against each other. You want to play yourself, fine, you don’t have to let the AI play for you.
But then again, you can also just keep playing vs the AI. Or let the AI turned of when you want to play vs human players.
So what, Mussolini?
Let’s have only people with 1900+ elo be able to give their opinions on the game?
Everyone is free to give their opinion. I just need to find out which ones are meaningfull.
You have made no case, only stated that auto queue would ‘not change too much’, is ‘different than auto scout’ and is ‘basically the same as auto farm’. Your motivation is absent, other than that you think it is ‘good’. But probably your reasoning is on the level of ‘easier = better’.
If you do want to blame me of something, it should be that I tend to get into discussions with the wrong people.
I’m a low elo guy. That’s why I don’t take my opinion that seriously. We should ask the people that understand the game better.
I don’t think easier equals better. Rather the opposite. Easy equals boring. I like aoe2 because it’s a challenge. It’s funny to improve, to manage everything, to see why I win or why I lose. I would hate to see this game reduced to how’s better at micro. This game is far more complex than that, and that’s the beauty of it
Welp, the deal isn’t that it means it’s balanced or whatever, it’s that I’m pretty sure people who lose because of it will be super pissed, and then they will want it removed.
Welp, things like Teuton archery range autoqueing cav archers don’t sound too threatening to me.
Yeah except I have the feeling that any case I would make would be “peasant babble” to you because Elo. But I’ll bite.
Such a feature should have been present since Original AOE2. It is a very intuitive feature that a lot of people realize after playing some time that: “Why can’t I have the option to tell a building to keep training troops?”. It seems completely dumb that a sofisticated game like this doesn’t have such a simple and intuitive feature, its like not having auto-reseed.
Also, since you like authority arguments: I might not play AoE too much competitively but I’ve played a lot of other competitive games to an exhausting ammount so I do know a fair ammount of things about general balance.
It WILL backfire if not used carefully specially in this game. You might end up with excess villagers that need to be deleted or units taking pop that aren’t useful for the particular situation.
If the other player can do It, so can you. It also will give you a bit more room for microing your units in the real battle, If you actually manage the auto-queue smartly so that it doesn’t backfire, that is.
Viper himself doesn’t use auto-reseed in a lot of videos because he likes to have more control over his wood. If you are a really good player like you claim, you’ll barely need to use AQ too.
Another thing is that in a fair ammount of cases you’ll still have to go back to your buildings and change or stop the auto-queue because the enemy changed their units and now you need different ones to counter.
So… it won’t make the game simply “automatic” like many people think. If you leave it on the kind of “automatic” like you are saying you’ll screw yourself in most cases.
EDIT: Oh and it also seems to be the only buff that the goths needed, lol!
It’s a good point, but I don’t think you are seeing the entire picture…
As I said in the other posts and it also serves for this one: AQ seems “easier” but without some careful management it will end up hurting you.
Okay, I honestly expected this to happen after the implementation of auto scouting, but not that soon.
Let me first express my opinion in a moderate way: This idea is ■■■■■■■ terrible.
in my opinion: Auto farming didnt lower the skill cap
Auto scouting didnt lower the skill cap either, but was too close to it for comfort.
This ■■■■ right here will definitely lower the skill cap, so by the devs reaction to this we are really going to see where we’re going.
I just hope the devs stay with the core mechanics the game has right now - it just concerns me a bit that I’m not 100% sure they will…
This is completely wrong.
Unless you’re going for a very specific all in strategy (which very rarely happens and honestly also isn’t that viable) or in some other niche cases, you always want to train villagers. Putting it to a stop when you’re at 130 or whatever isn’t that hard to do.
There’s nothing where you need to be careful with this feature and I guarantee pros would be using it right from the start of the game.
On the contrary, auto-scouting is so bad that it’s only useful for newbies (especially if the devs later decide to disable it for after Feudal has been researched, as I suggested) … but auto-queing vills? The AI isn’t going to mess that up it’s going to make villagers INSTANTLY queue up whenever you have 50 food or more while you have the button turned on. That’s AWFUL.
Why? Because manually making sure you don’t have idle TC is actually a big part of the game’s skill.
Like I said, AoE1 and AoE2 has as much emphasis on the real time aspect as on the strategical aspect. If you add in too many quality of life features then it removes the classicness altogether and it is all of a sudden AoE2 Overhauled Edition instead of AoE2 Definitive Edition.
I like multique. I like autoscouting. I like auto-farm reeeding. I speak out a lot about players who make an ovelry big deal out of adding quality of life features.
But there is a step far. Autoqueing villagers is absolutely a step far. And I’m very much in favor of most quality of life features. If you take it too far, like that, you take too much of the APM out of the game and all of a sudden you’ve knocked d the letters R and T very far away from the letter S in RTS.
Allowing autoqueing for AoE2 so it has a feature that AoM has is as bad as getting rid of the need for drop off points so the game is more like AoE3. I’ve said it more than once before and I can’t say it too many times until the point is very much clear and heard: This is NOT AoE2 OH this is AoE2 DE!
It’s really a shame if a feature for braindead playing still has to ability to backfire…
Of course you would, because it’s much more gamebreaking and reduces the skill cap by a lot (while auto scouting is a very minor thing compared to this).
Just go and play an easy strategy game if you’re into that. There are enough out there.