Aztec big buttons for the most part just send units based upon time elapsed.
And after talking on this forum a lot, an idea raised by some (especially dansil and others ) noted 2 problems with like native american civs in general and I think with Aztec and haud in particular - I want to work on Aztec first cause it is the most clear to me but some ver of this can work with others as well.
The problem is that a) the big button are kinda not that useful and b) aztec in particular stacks a lot of need tech effects onto cards and therefore have very constrained decks
So to address this the idea is basically to take the various temple support cards that is so important to aztec and add the tech effects to the respective big buttons that sends these units. This works well for aztec cause of how their system is designed but I think adding some techs to these big button like with lakota is a good change.
So to list it out
TC

will give +20% stats to JPK

War hut

will give puma +20% speed

Estate

will give skull knight all of this

Farms

will give ERK 4 range

House

will give otonin HP and range

Noble’s Hut

will give arrown knight attack and armour

we dont have one for coyote but that can remain a card
also this is me being greedy but maybe the effect of this one

Can make the aura global and affects all units, something more akin to the torri gates
kinda want to see if some ideas here or something else works for haud big buttons but I need to look into them further
10 Likes
If its general and we keep it at x3 it would be too OP and what would be the point of the warchief aura then??
It could improve WP at plaza while Ixtilton Card gets the WC upgrades. It isnt worth it spend a card for just 2 more villagers on lategame.
Im agree about giving BB lategame effects, not sure if they have to replace every support card. I would move Otontin combat card to tech as it feels weak for an age IV card. Same for pumas temple card.
2 Likes
not general, it would still be for kills only, just that now the aura covers the entire map so you never lose out on xp, even in far away raids. the aura still matters since if the war chief dies it still disables it so you still have to hunt them down, its just more consistent. if the x3 is too much we can just tone it down.
a lot of the techs might need some adjustments so feel free to add on. for example the slingers tech might need to start at giving 5 and then 1 every 2 mins so that at a decent age 3 attack timing it would be a 10 unit pop
it might be more worth it if you have a lot more free space after this change
it is 20% now which is better then what most civs get and for a unit that has higher base attack then skirms so I think its fine
not every, I’m only doing the ones that BB already sends unit for, coyote doesn’t exist, neither does vil or the jaguar one
Great idea, I agree with everything except global XP aura. That would be too strong and War Chief would be less important then. XP aura closely related to War Chief is a great feature IMO.
I’m searching testers for my idea: give Aztecs promotions:
I’m convinced it improves the civ a lot, without make them invincible. I think is a balanced change, but I want to know opinions of more people
just lol.
it would be cool if people check out stats now where they are 
Why should aztec need any buff or rework ? They get already basically any patch a change or something else and their big button are far away from being bad
Lol, every patch is a nerf. A lot of them without going back to previous situation. 3 years and still we are balancing them.
Their BB are just 1 time benefit and to maximize it you habe to wait 30 minutes. Most matches dont last that long.
Everything while other natives get long term boost and get arsenal upgrades. Without being the plaza that stronger
2 Likes
well i guess there are reasons why they get nerf over nerf over nerf, the stats still looking decent with a solid game amount as well. So i cant be that wrong and also the idea behind big buttons are especially to over pop and to have a big timing in the late midgame. Also why they should benefit from the big buttons for the rest of the game ? They have already very strong support cards and upgrade cards as well. Its like forcing buffs for a already strong civ which does not make any sense.
They have tooo many must-to have cards, otherwise their units would be too weak as they dont get any tech from buildings. Im pretty sure they are the only ones in this situation. There is not flexibility when building decks.
Also every unit they have is countered with Skirmishers but coyotes. They need 2 cards to effectively kill Skirms tho. Add muskets and they are done. Mmm, walls that is another story.
If BB fail, what else? At least they could be reusable like American militias idk
1 Like
i just let believe you that you are right, thats fine tho. This explaining is enough to understand what is going on.
Aztecs in late games are one of the weakest civilizations; they have nothing better than otontin against units like musketeers. It must be taken into account that the Aztecs do not have cannons, they do not have grenadiers, they do not have anything equivalent to musketeers, they do not have mercenary units, in practice it is as if they did not have outlaws, their only unit that causes distance area damage is the captured mortar. They also don’t have Arsenal technologies or equivalents. With these deficiencies, it would be expected that they would have outstanding units. But his skirmisher is one of the most fragile, the pumas are only as good as the coyotes (the chimu runners are better), the JPKs are very slow to create and are only recommended against masses of halberdiers or similar, the AK are the unit The slowest in the game and cost two population. The ERK are the only outstanding unit of the Aztecs and have received nerf after nerf. I consider that in treaty the Aztecs are one of the most unfairly treated civilizations; The Aztecs have never been OP in treaty, but they are the ones that receive the most nerfs in treaty.
The overpop you get with BBs isn’t that great. It’s only good for an instant as Aztec units go down fast with artillery and AKs don’t counter cannons fast enough.
3 Likes
Yes, the numbers may seem outrageous, but the units are still fragile. What did you notice? What changed? Do you consider your army more capable? What percentage of your units reached promotion ranks? Did they last long enough to make a difference? Did you notice an improvement in the group performance of the slingers and arrows?
Would you like to test this mod? I need opinions if promotions are the solution for the Aztec problem
extremely deathbally is the answer
this is an average spread of promotion after a game for ERK
and this is the stat of them

it goes from about 22-28, this is without attack boost from ceremony and just 2 attack from cards.
with the cermony and 10 wp and im also missing the range card
the skull knights are even more terrifying, you have given them a combat card equivalent for every kill and since HP scales off any increases they effectively heal for every kill if they are damaged
They gain like 70 HP per kill, they effectively cant be killed

and this is without any combat cards, its not even needed
for a skull knight FI its way overdone
same with the slingers and arrow knights
Its beyond broken
Thank you for your time and your observations.
Well, it’s broken. Maybe I should reduce the bonus? Maybe the healing is enough?
Let’s imagine Aztecs have a “power” of 70. A fun, balanced civ have (imaginarily) a “power” of 100. This promotions, where put the Aztecs? 120? 150?