Aztec Pantheon Ideas

The Return of the Gods

My ideas are in some ways an alternative to those in the mod.
I don’t think the developers will use that mod as a template anyway, even if it’s simply just for legal reasons.

Prisoners

Prisoners should be a 5th resource and not real units that actually move on the map.
It has a lot of inconvenience and performance issues to have real units running around on the map.

Also making prisoners an abstract resource means that they can choose on how bloody they want to make things look like in the end.

Prisoners should be used in more then one way. Not just as a source for Favour.
Some units (like Eagle and Jaguar Warriors) and some technologies cost Prisoners.

Favour

Favour is generated by Warrior Priest working at temples.
They convert Prisoners to Favour (1 Prisoner = 5 Favour) but also generate a small trickle without.
Only one Warrior Priest can work at one Temple at once and their number is limited to 10.

Converting one prisoner into favour takes 20 seconds which is equivalent to 0.25 Favour per Second so it’s more than twice as fast as an Egyptian Monument for example. That means 2 Temples are equivalent to all Egyptian Monuments if you have enough Prisoners.

If there are no Prisoners or you disable the conversion they generate 0.02 favour per second when working at a Temple.
That is as much as 2 Hersir passively.

Units

Temple

  • I Warrior Priest

Barracks

  • II Puma Spearman (Anti Cavalry Infantry)
  • II Cuextecatl Warrior (Anti Infantry Infantry)
  • III Papalotl Runner (Fast Anti Archer Infantry)

Puma Spearman will turn into Eagle Warrior after capturing 5 enemies.
Cuextecatl Warrior will turn into Jaguar Warriors after capturing 5 enemies.

Both can do so in Classical Age!

Archery Range

  • II Tlamanih Slinger (Anti Archer Archer)
  • III Otontin Archer (Anti Infantry Archer)
  • III Blowgunner (Poisonous Anti Hero Archer)

Nobles Barracks

  • III Eagle Warrior (Ranged Anti Cavalry)
  • III Jaguar Warrior (Generalist Anti Infantry)
  • IV Tlacochcalcatl (Hero Infantry)

Eagle Warrior

  • Does small bonus damage vs. Cavalry at range
  • Does automatically switch to melee when attacked in melee
  • Does even more damage vs. Cavalry in melee
  • Decent vs. Infantry at range
  • Bonus damage vs. Myth units
  • Costs 5 Prisoners

Jaguar Warrior

  • Has small bonus damage vs. Infantry
  • Has good enough stats to be good vs. Cavalry too
  • Bonus damage vs. Myth units
  • Costs 5 Prisoners

Fortress

  • III Light Ram (Similar to Norse unit)
  • IV Heavy Slinger (Throws burning pots that to Crush damage)

Capturing Prisoners

Aztec units have a chance of capturing an enemy unit with every melee attack. A captures unit will instantly disappear from the battlefield (practically a 1 hit attack)

Captures chance

  • Enemy HP compared to own HP (if the enemy has more remaining HP the chance is always 0)
  • Base chance of unit type
  • Noble Barracks units have 2x the chance of capturing an enemy
  • Capture mode increases chance by 5x

Capture mode

  • Every units (besides Siege units) has a capture mode
  • This mode is activated or deactivated on the unit itself
  • There is a small cooldown on it so you can’t just activate it every time your unit faces a weakened enemy
  • Ranged units turn into melee units when they are in capture mode
  • Attack speed is reduced
  • Bonus damages are reduced

Your units fight significantly worse when in capture mode but they provide a lot more prisoners. You have to strategically decide which unity should be in capture mode.
It is a lot lower risk to use it on weaker enemies like Villagers.

Ranks

  • Units rank up every time they capture an enemy
  • Every rank up gives +10% attack and +10% HP
  • Every capture (even at max rank) heals 10% of the HP
  • Barracks units have 5 ranks
  • Noble Barracks units have 10 ranks
  • Puma Spearman and Cuextecatl Warrior turn into Eagle and Jaguar Warriors on their 5th rank
  • Eagle and Jaguar Warriors turn into Heroes on their 10th rank

Prison Building

  • Build limit of 1
  • Produces 1 prisoner per minute
  • Equivalent to 0.08 Favour (1 Hero Oracle or a little less then 1 Monument)
  • Can be constructed in Classical Age

Heroes

Tlatoani

  • Unique leader unit
  • Collapses instead of dying like Campaign Hero or AoE3 Explorer
  • Uses an Atlatl as a main weapon (ranged)
  • Has an aura (depends on Major God and Minor God technologies)
  • Generates favour whenever killing a human unit
  • Limited to 1

Warrior Priest

  • Can heal allies
  • Can attack in melee
  • Does more damage the lower the enemy HP are (in relation to full HP)
  • Generates favour whenever killing a human unit
  • Can garter favour in Temples
  • Limited to 10

Tlacochcalcatl

  • Late game Hero unit
  • Takes the same bonus damage as Norse Heroes (mostly anti Infantry units)
  • Can switch between melee and ranged
  • Do AoE damage with their melee attack
  • Ranged attack is an Atlatl
  • Relatively strong vs. most human units too
  • Costs 10 Prisoners
  • Limited to 5

Gods and Myth units

I will look into that later.
The Return of the Gods has a lot of interesting ones but mythology is not really my expertise.

Thoughts

I got some of my inspiration from The Return of the Gods and some form AoE3DE on top of some research on my own.

I mainly focused on the human units aspect and trying to find a way to make prisoners work in AoMR without being too bloody or being an actual real unit that might be annoying to deal with.

Edit

I changed the favour per prisoner form 1 to 5.
Units costing Prisoners are all doing bonus damage vs. Myth units now.

Added 3 new human units.
Split Barracks into Barracks and Archery Range.

2 Likes

Yes, I think they will re-adapt the mod and the Aztecs from AoE 3 to AoM and obviously make them balanced…

I really like really enjoyed return of the gods when I played with it last year and i see you took much inspiration of it.

What bothered me back then is since they don’t have cavalry they have to make up for it with infantry and myth units. And this wasn’t really the case personally speaking. Especially the early game infantry felt way too weak. Some of the myth unit and GP design/ideas were really damn cool tho

The Aztecs are a must. It is the most requested civilization/pantheon in AoM by a large margin. Please make it happen, devs!

I would add two more elite / high ranking classes and change their names to Mexica / Nahuatl format instead:

“The Man from the House of Darts” → Tlacochcalcatl
“The Shorn Ones” → singular: Cuachic, plural: Cuachicqueh
Eagle Warrior → singular: Cuāuhtli, plural: Cuāuhmeh
Jaguar Warrior → singular: Ocēlōtl, plural: Ocēlōmeh
Butterfly → singular: Papalotl, plural: Papalomeh
Throw in the Otomi class of warriors in there, too.

In terms of prestige and ranking it goes:
Tlatoani (the Aztec leader)
Tlacochcalcatl
Cuachic
Ocēlōtl - Cuāuhtli

(I’m not entirely sure where the Otomi and the Papalotl would fit in, but they would likely be ranked below the Jaguar and Eagle warriors.)

I believe the Tlacochcalcatl should be trained and produced in greater quantities for the sake of gameplay. They are distinguished by their skull helmets.

I think they should make the Eagle Warriors / Cuāuhmeh as the premier cavalry units that run on foot. Would be scary to see actually. That or one of the cheap and cost-effective mythical units as the premier cavalry units.

AZTECS GODS (The main four would be the first 4 listed below):

Huitzilopochtli - God of War and Sun
Quetzalcoatl - God of Wind, Wisdom, and Arts
Tlaloc - God of Fertility and Water
Tezcatlipoca - God of Sorcery, the Night, and Hostility
Xipe Totec - God of Flaying, Sacrifice, and Rebirth
Mictlantecutli - God of Mictlan and the Dead

Some of the mythical units were taken from @NefiAguirre 's RoTG mod →

Aztec Bestiary:

  1. Ahuizotl - Tlaloc’s monstrous, dog-like creatures with sinister monkey hands and a terrifying “hand” at the end of their tails. Known to snatch their prey from the water’s edge, their victims vanish without a trace, dragged to a watery doom.

  2. Amoxoaque - These malevolent, plant-like guardians of flora ensnare and crush those who dare to harm their sacred groves. Their twisted forms blend into the foliage and strike without warning.

  3. Atotolin - The mythical king of birds with claws sharp enough to tear through steel. Impossible to capture and deadly to pursue, failure to catch this fearsome bird spells certain death within days.

  4. Cihuateteo - Vengeful spirits of women who perished during childbirth, they haunt the night and bring misfortune to those who cross their path. Their wails chill the blood of the bravest warriors.

  5. Ixpuxtequi - A ghastly demon with bird legs, razor-sharp claws, and a staff adorned with skulls. Its mere presence causes terror, and its attacks leave no survivors.

  6. Maquizcoatl - A nightmarish double-headed serpent whose bite is lethal. It strikes with blinding speed and leaves its victims paralyzed and doomed.

  7. Nagual - Shape-shifting humans with the power to transform into fearsome creatures. They infiltrate enemy settlements, sow chaos, and gather secrets in the dead of night.

  8. Oxkokoltzec - A gigantic menace that materializes from thin air. It slaughters dozens with a frenzied, whirlwind dance. Its terrifying rampage is reminiscent of the monstrous Grendel.

  9. Quinametzin - Colossal giants from the Sun of Rain era. Their footsteps shake the earth. These ancient behemoths are remnants of a world long gone and their wrath is legendary.

  10. Tla3ca3ne3xqu3imi3lli (separating by “3” to avoid censorship) - A horrifying phantom with no legs. It drags itself with skeletal arms and razor-sharp claws. Its ghastly moans echo for miles and it strikes fear into the hearts of all who hear them.

  11. Tzitzimime - Fearsome skeletal demons who descend from the heavens to devour mankind. Their malevolent presence brings darkness and destruction.

  12. Xicalcoatl - A monstrous sea serpent with attributes of chocolate. It churns the seas and drowns sailors. Its immense power causes storms that swallow entire fleets.

  13. Xiuhcoatl - Terrifying fire serpents. Their bodies blaze with an inferno capable of incinerating anything in their path. They leave a trail of ash and destruction.

  14. Xochitonal - Gigantic mythical iguanas that guard the passages to the underworld. Their monstrous forms block the way and allow only the worthy to pass.

  15. Yahui - These fearsome creatures appear as either man-animal hybrids or monstrous reptiles. In their reptilian form, they possess a tortoise shell body, clawed limbs, and a flint-fire motif. In human form, they retain their reptilian claws, making them formidable foes.

  16. Yoaltepuztli - Headless humanoids known as “The Night Axe,” their chest cavities open to reveal a grotesque maw. Their movement mimics the sound of falling trees, striking terror in the hearts of those who hear it.

Titan:

Cipactli - A primeval sea monster, part crocodilian, part fish, and part toad. Always ravenous, its body is adorned with countless mouths at every joint and it constantly gnashes and consumes anything in its path.

I just realised that the numbers I came up with for favour are pretty wrong and I’m not sure how I’d fix it.

Currently 1 prisoner = 1 favour, that is mostly done so units like Eagle or Jaguar Warrior can cost multiple prisoners without without costing the equivalent of 10+ favour.

Norse already get more then one favour for any human unit they kill with a human unit.
That is a lot more then getting a prisoner every few human units you kill.

So one prisoner needs to generate a lot more then just 1 favour but then we get the the point were Jaguar and Eagle Warrior are worth like 25 Favour. That’s a lot!

Not sure how to solve that issue. Making Jaguar and Eagle Warriors only require like 1 prisoner seems kinda cheap, then the level up system would also heed to he just 1 prisoner which would be a little too easy in my opinion.

But I guess I’m going with that for now.

Not sure if that’s a good idea.
Egyptians also have some very generic unit names like Spearman or Slinger.

Also some names like Eagle Warrior and Jaguar Warrior are very iconic and have a lot of name recognition.

Also the simple but important fact that people need to be able to pronounce the name.
Since we are currently only talking about the English localisation we need to consider names that English speakers have at last a chance to read correctly.

Norse, Greek and Latin have the advantage of being linguistically closer to English then Nahuatl or Egyptian(Coptic).

I think a request should be in order. It would be great if the devs give the players an option to toggle “origin names”.

Most casters or folks would just give them short nicknames that are easy to remember and say if the names are too “hard”. It happens in most games.

(post deleted by author)

3 Likes

RotG Aztec is very well made and featured multiple tournaments, which led to balance changes and improved the civ even more.

The “Aztecs” inf (Gdrive Presentation).
Please take the time to comment in the doc so you could help us improve the balance and the necessary aspects to reach a greater number of players.

1 Like

My suggestions were not intended as changes to your mod, but instead as suggestions for AoMR which are different to the mod.

Are you planning to make mods for AoMR too or will you stay on AoMEE?

It feels more like official content then the Chines do.

1 Like


(could be a great GP similar to Nidhogg)




maybe like this just without head?

Yes, it would have to be 15 human units (all those coming from AoE 3) and 15 mythic units…

The Weeping Woman?..

You are probably thinking of La Llorona, a Mexican vengeful ghost.
Cihuateteo are known as “divine women”.

Sure, I read it and it sounded similar to me…