Hi, I’m main Aztecs. I’ve played almost 3000 games with them since the age of empires 2hd, so I know what I’m talking about when it comes to Aztecs, maybe many don’t know, but the Aztecs have been the civ with the most nerfs in the game starting with the
- eagles warriors in their ap and speed and hp in addition to their development cost
-jaguar warriors with their hp from 125 to 75 and 2 less damage
-monks with their hp scaling of 15-10-5 being the current scaling of 5 per tech
-siege no longer have heavy scorpions as in the beginning
-Archers no longer have finger tags
among other minor balances and reworks that have been done to the game
-one of them would be the damage of the -champions that for the Aztecs had almost 24 damage something huge
-loom from start replaced by 50 additional gold
-Villagers carry fewer resources
tmb many will not understand how much these will affect the civ since it is not a civ that is played a lot unless you get enranked when going random
that is why I will expose the following points to buff the Aztecs
-add halberdiers to the tech tree.
The reason for this is simple, the Aztecs have nothing to do against paladins or castle cavalry units, mainly elephants. To kill 1 Persian elephant, you need almost 17 pikemen since their additional damage against cavalry is nil even if you have +4 wars. floral and even with onagers if there are too many elephants it is practically gg if you go against malays khemers or some elephant civ as soon as you lose your siege you will not be able to recover that point on the map no matter how many units you train forcing you to retreat from that point or simply lose the departure.
Something similar happens with the paladins to kill 25 paladins you need a total of 45-50 pikemen to finish 1 single pikeuro as a survivor, which represents an abysmal loss of resources towards the enemy and very rarely you will be able to counteract the paladins with onagers the mix of monks pikemen is a useless waste of resources and you will only have 5 overbreathing pikemen if you trained 10 monks.
while other civs like the Koreans without the full infantry bonuses would need 30-35 Halberdiers to kill the Paladins ending up with a total of 18-20 Survivors giving a resource and unit advantage when countering a threat allowing a quick attack on the enemy
Another possible buff in case the halberdiers are discarded as an option for x reasons such as the supremacy that they would grant in a late game fight of halberdiers and skirimishers and siege would be to add xolot warriors to the Aztec tree
I don't know if many know but currently the only way to get them is by converting an enemy stable and they do not have the cavalry improvements of the blacksmith, however they are still a great option when facing siege cannons, onagers and trebuchets where the eagles warriors do an aberrant job of countering said threat due to all the eagle warriors nerfs
-The xolot warriors
they do a good job against the paladins and siege despite not having the cavalry upgrades having a similar cost to the paladins in terms of food in gold they are more expensive but 25-30 xolots warriors can defeat 25 paladins if they have the +4 flower wars tmb being a viable option against the siege by having more hp than the eagle warriors and a little more speed. These units are balanced by not having the cavalry improvements of the armor smithy and stable technologies
something that they have to give back to the Aztecs, yes or yes, it is the finger tag technology for archers, something that undoubtedly represents a valuable asset when facing units with range
These changes were not proposed without foundation, but have been tested in various scenario games against other players and those changes have been agreed to. Special thanks to Lorelore who has followed me throughout this testing journey.
I hope final words reconsider these changes with which to add one of these, either adding halberdiers or xolot warriors would balance the game.