When playing AOMR when using a connected Bluetooth headset with a built-in microphone, the game automatically forces the headset to use the dual channel Bluetooth for 2-way comms, resulting in dramatically worse sound quality. It does this even if the microphone input in-game is set to a separate microphone and even if the headset microphone is disabled in Windows.
Trigger Event:
Launching the game with a Bluetooth headset active
Repro Steps:
Have audio set-up on the computer with a Bluetooth headset with a built-in microphone
Launch AOMR
Notice the audio quality in the first couple seconds switches from great to terrible
I have been able to consistently reproduce this. Manipulating Windows settings have had no affect. This doesn’t occur in AOE3DE or AOE4.
When playing AOMR when using a connected Bluetooth headset with a built-in microphone, the game automatically forces the headset to use the dual channel Bluetooth for 2-way comms, resulting in dramatically worse sound quality. It does this even if the microphone input in-game is set to a separate microphone and even if the headset microphone is disabled in Windows.
Trigger Event:
Launching the game with a Bluetooth headset active
Repro Steps:
Have audio set-up on the computer with a Bluetooth headset with a built-in microphone
Launch AOMR
Notice the audio quality in the first couple seconds switches from great to terrible
I have been able to consistently reproduce this. Manipulating Windows settings have had no affect. This doesn’t occur in AOE3DE or AOE4.
When playing AOMR when using a connected Bluetooth headset with a built-in microphone, the game automatically forces the headset to use the dual channel Bluetooth for 2-way comms, resulting in dramatically worse sound quality. It does this even if the microphone input in-game is set to a separate microphone and even if the headset microphone is disabled in Windows.
Trigger Event:
Launching the game with a Bluetooth headset active
Repro Steps:
Have audio set-up on the computer with a Bluetooth headset with a built-in microphone
Launch AOMR
Notice the audio quality in the first couple seconds switches from great to terrible
I have been able to consistently reproduce this. Manipulating Windows settings have had no affect. This doesn’t occur in AOE3DE or AOE4.
Any news on this issue? Unfortunately, the issue is still not fixed. Quite disappointing. Can we please get the option to select an output device? This should resolve the issue as well.