In terms of making a great RTS, everyone knows that good balance between factions/civilizations is critical. One thing interesting I’ve found in RTS I’ve played, is some civilizations are top tier in 1v, and much lower tier in team, and vice versa. Example: Spain in AOE3 is a great 1v civ and not as strong in team.
What ideas do people have for balancing civilizations in 1v1 AND in team games? A post on here last year spoke to how different home city cards between team and 1v could help balance it out - but assuming we don’t have a card system, what other ideas do people have?