in what situation? how about against eagles? you know - a unit they have bonus damage against.
as for the trash armor - its not something i’m sold on, but the point of it was to make the militia line a true counter to trash units, instead of just a “soft counter”.
i wanted to keep what makes their eco unique. the ability to actually get eco upgrades early - nerfing it down to 25% or 33% makes that harder to pull off, but by reducing their starting wood by 50, you effectively delay them from doing anything, it’s not a big slow down, but it is effective.
if you read the rest of what i said, i said it wouldn’t do much on hybrid maps - but the fact is i don’t think they need those anyway. Lithuanians weren’t known for their navy.
why? the 2nd feudal TC is either hit or miss - you refer to settings where its broken - what about those settings where its not? have you seen cuman winrates recently?
really? saracens are a strong civ? have you seen them in tournaments recently? seen them on the ladder?
i wanted to keep the power of the eco bonus, as i think nerfing it to 33% will make it not very relevant in the dark age - think about it. you’d be trading roughly 67 food (for double bit) for about 60 extra wood tops. on the other hand making them start with only enough wood for 2 houses and a lumber camp slows them down as they immediately have a choice to make - go for DBA first or go for Mill first?
either way its going to slow them down.
i give them 2 bonuses with my changes - making them cheaper (with cuman merc change), and making them produced faster (with Steppe Husbandry).