I appreciate this attempt. But it doesnt solve the problem - being absurdly OP on closed maps. The whole tech tree of Bohemians is built around protecting this unit, it’s an undeniable win condition, which strategically cant exists in a game. A redesign is needed, not just for this unit, but this whole civ.
It’s an excessive attention to details to a degree where you no longer care about the picture as a whole. Being overwhelmed by the urge to macro-manage the raw organic reality.
Obviously I’m not refering to a medical-psychiatric diagnosis.
It’s not about being original or not.
That’s an interesting idea, not gonna lie.
I wouldn’t mind seeing this being implemented, however it’d require some changes to Bohemians tech tree, they’re already have heavy emphasis on Castle Age, we can’t inflate this stage of the game with too much bonuses and gimmicks.
That’s an interesting idea.
For real? PC police not here please, I borrowed this “medical diagnosis” to describe an artistic and strategic flaw in design. Redefinition is a very common tool in an intellectual and poetic discussion.
Thank you ![]()
Pay attention, again, it’s not an upgrade, it’s a replacement, a whole different unit.
Like half the civs?
However they’re still supirior to Onagers noticably, frame delay, movement speed, turn rate, collusion size, projectile speed, and range. (It has also more damage)