Balance suggestion - Always spawn deer 🩌 next to Berry

As we all know one of the biggest skill different between pro and noob in dark age are how fast they can push deer. Pro like viper can always push two deer and still perform a pre mill rush while other people at most can only push one deer to do the same strategy.

Yes pushing deer is one of the funniest thing in aoe2. I think we should never take it out from the game although deer pushing is not design intended in original AOK just like boar luring.

So I suggest that we can just always spawn the deer in the same direction to the Berry. So viper can still be viper and OP. But the noob will not be out match too much just because they cannot push the deer very skilfully, which this skill do not required in any aspect on the rest of the game.

If you are interested in this discussion please feel free to participate in below simple survey :smiling_face_with_three_hearts:

What should be the future of deer pushing?
  • Deer pushing should be removed completely
  • Spawn deer in the same direction of berry
  • Spawn deer just next to berry
  • Do not touch the deer pushing. I love push deer :deer:

0 voters

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I don’t really have an opinion about the location of the deer, I just wish the deer had a longer minimum time before they walk back to their original spawn place. Sometimes they wait for like 4 or 5 seconds, sometimes they walk right away, it’s kind of annoying.

I guess if i had to choose one of your options, i’d go with “Spawn deer in direction of berries”. I think this would change the game a little bit, because you’d lure the deer to the mill instead of the TC, so the lure happens later in the game and so you’d have less time to scout your enemy. Wouldn’t it punish greedy plays further? Well you can continue to lure to tc anyway, but the mill is right there, or will be right there in the future
 :rofl:

3 Likes

Do that and see how overpowered Mongols and Goths become.

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Yeah, this is my main issue as well. Deer pushing has two problems. One, it doesn’t feel that rewarding, considering how much more work you need to push deer compared to lure boar. Two, it is far too punishing in terms of time. You looked away for 2 seconds? The deer is gonna walk back now, better get ready to do it all over again.

I hope they just double or even triple the “walk back” timing. That alone would fix most of the issue imo.

3 Likes

Currently, If the deer is luckily spawned nearby berry as Mongols and Goths then it is already imbd OP and extremely unfair for rest of the players.

If it is really too OP then just nerf their hunting bonus like -5% is fine

I am thinking that will it make a new meta like pushing enemy deer away with the 4-6 time walk back timer? Since for this timer, you can push two or even three deer at once. The dark age game will become a lot busy

I don’t think you’d have time to do both, lure your deer and then go find the enemy to push his deers away. By the time you’d have done all this, the enemy would have lured the deer too, just like you, right?

Also it doesn’t need to be a very long timer, just not a random one. sometimes it takes 5 seconds, sometimes 1 second for them to move back ( or is it a bug?) it’s very inconsistent. Just make it a flat 4 or 5 seconds each time the deer moves, that would be better. I don’t think that would change the game that much, i think it would make the lure more fun. Just my opinion :slight_smile:

2 Likes

If this becomes an issue, you can just limit the maximum distance they move before they automatically start walking back.

Pushing multiple deers at once might be fine imo. It would be a pro level skill, considering how well you need to position your scout for them to run exactly into the tc.

It is 4 seconds. The deer will never start walking back before 4 seconds, and has a fixed probability of walking back every second after.

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Ah i see! Maybe it should be a few seconds longer then! Most of the time i just long distance or mill them because i hate when they walk back mid lure 11 but i’m not high elo :smile:

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Whilst I agree that deer spawn position is sometimes really stupid (e.g. behind woodlines or just ridiculously far from TC), I think deer near berries makes them far too easy. No need to lure with scout, just send 4 hunters from the TC to hunt near the berries area. All you lose is a tiny bit of walking time for your hunters. Might as well just add auto-lure as an extra option to your scout and let the A.I. do all the work of luring if we’re gonna add super easy / no need to lure deer spawns.

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I think deer spawn should be close to berries but berry spawn should be futher away from tc too so it will be some kind of risk reward.

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Just don’t do both. push two of your deer at the same time and then go to push enemy deer to your side. Reset timer is actually a protective mechanism for defensive side since the reset does prevent enemy continue to push your deer when your scout is nearby to attack their scout. Yes increase the timer make deer pushing easier but also make early offend on deer easier.

No one request adding auto lure boar if it is too easy. For your concern just spawn the deer in the same direction with berry and it is fine. Which sometime the deer do spawn in the same direction of berry and it is part of the game from AOK

Yes I agree.

What do you mean ‘early offend’? Laming?

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Well, having the deer always close to berries would be rather pointless. Why then do you have two different food sources in the first place?

By the way if I had to choice, I would vote for always having the deer in the back, so that it can be milled safely in early/mid feudal so that the scout can be used for what it’s supposed to do: scouting. Further, it’s better than having the deer close to the berries but both very exposed. :slight_smile:

It’s all a matter of preference.

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Yes

After seeing what you said, I think that it can be done in this way: deer and berry always spawn in an opposite direction and one of them must be on the front and another must on the back.

For example: deer will be a high risk high return food source that always spawn in the front. It is recommend that you build a mill collect the food. They provide more food than berry. And deer will no longer be lured by scout.

In the other hand, berry will be a low risk food source but slower to collect or even number of food will be lower.

Since it require two mill, player need to balance collect which resource first. But it seems change the meta too hard so I think that just move the spawn point of deer will be more accepetable

Don’t deer and berry always spawn at opposite direction?

I always asked to make deer hunter work rate different from boar hunter just like fishing ships with deep fish vs shore fish. In fact my first ever forum thread was about this. Unfortunately it didn’t have any reply.

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