Balance suggestions for april patch

If your opponent makes mostly skirmishers no one will be making Kamandaran crossbowmen or archers to fight back so bringing up the argument that they lose vs them makes no sense at all.
Kamandaran archers would still be your preferred ranged trash choice if those Skirms are behind any form of meat shield

The point is, if Kamandaran Archers are not better than Elite Skirmishers with Bracer, you will never make Kamandaran Archers in the first place.
Trash Crossbowmen is innovative, Trash Archers would literally be underwhelming in every way.

There is no realistic scenario where you would prefer to have Elite Skirmishers over Trash Crossbowmen, there is also no realistic scenario whre you pay, in Castle Age, for a Tech that allows to make Trash archers, when you already have access to Elite Skirmishers.

The only way you would go for that, is you made those Trash Archers half the price of the current Kamandaran Crossbows.

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Persians could probably lose their +50F/W and give that to someone else.

I agree with increasing the Range of Elephant Archers.

Teutonic Knights +10/ +20 Elite HP, +0.1 Move Speed, and/or +5F, -10G cost.

They literally have only 3 bonuses (starting ressources, TCs that are bulkier and work faster, the team bonus) These bonuses are good of course bu one of them would be ridiculous.

You forgot faster working and bulkier docks

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More Steppe Lancers! And buff them please (how bout +20hp and -10food). Give magyars steppe lancers with the -15% cost bonus (like their scout cavalry has). More fun stuff like flaming camels and techs available at earlier ages (like the cumans getted capped ram in castle age)! Also a fun idea I saw on another post was Teutonic knights getting a bonus from monk techs like sanctity and fervor. Thanks. Love the updates, it keeps the game fun for me.

No, enough civs already have Steppe Lancers, and no one wants the old OP Steppe Lancers back, or any Imperial Steppe Lancer. Thre are no more Steppe civs to give SLs to.

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Ooops yeah, but it’s included with the TC bonus anyway.

All Civs:
Heavy Camel +1Attack
Cavalry Archer & Heavy Cavalry Archer 75% accuracy

Incas:
Team Bonus: Skirmishers +1melee armor

Saracens:
Camels attack +15% faster (Just Camel line, not Mamelukes)

Teutons:
+1 melee armor bonus applies to cavalry as well
Sanctity and Fervor apply to Teutonic Knights

Italians:
Condotierro +1Pierce Armor

Goth:
Villagers +5HP
Infantry anti building bonus starts in Dark age
Huskarls base cost -5Gold
Boar provide +100food
Infantry get +1/+1 armor starting in Feudal
+10% population instead of +10

Turks:
Janissary 60% accuracy

Ethiopians:
Shotel Warrior cost -5 Food
Cavalry +3Attack vs. Infantry

Vikings:
Berzerk cost -10Food
Infantry +15%/20%/25% HP

Celts:
Woad Raider cost -10Food

Japanese:
Samurai cost -10 Food

Aztec:
Jaguar cost -10 Food

Malay:
Karambit cost -5 Gold

Portugese:
Military buildings cost -50Wood
Feitoria cost -50Stone

Tartars:
Flaming Camel profits from Bloodlines&Husbandry

Vietnamese:
Archers +25% HP

Khmer:
Ballista Elephant profits from Khmer Team Bonus

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Neither of these are needed, and Viper already proved recently how strong Saracens are.

Teutons Knight line is already strong enough, it does not need to be Franks levels of strong, as Teutons already have better Monks, Siege and Infantry than most.

Condotieros are already OP.

+Inf Armour in Feudal would be broken.
The Boar bonus is a good one, but would not solve the Goths issue.
Huskarls are cheap enough as it is, specially if they revert the Infantry discount to -35% in Feudal.
Villager +5HP will not do much for Goths, since they are often on the offense, not taking damage to their Vills.
I agree with the other 2.

Janissaries are already crazy strong on Castle Age, which is their role, a Castle Age HC.

Why?

Why, specially when Vikings are already one the strongest civs in term of Economy, Navy and Archers?

Neither of these are needed, since these civs are already fine, specially Khmer.

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Can you help me to understand how can berbers can beat mangudai?, I know I have to prevent the deadball, but with only 20 mangudai he was kiting my +30 paladins (same level of upgrades) after that encounter, , I also tried knight rushing, but in most of the cases they defended pretty well so I couldn’t harm their economy enough, and even if the pressure continues, is a countdown of he building 2/3 castles and then spaming mangudai units… I would love that they just downgrade the reaction when they shoot arrows, it should be slower, I don’t even care about the extra hp… The only thing I need to try is to spam a lot of skirmishir with knights/paladins…but i don’t know the numbers to know when to atack…

Genitours and Camel Archers hard counter Mangudai, specially the Genitours, which cost no Gold, can be massed easier from Archery Ranges, and deal bonus damage vs Archers, even Mangudai.

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thanks a lot, will test that unit

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Yeah. Genitours SHRED Mangudai, Kipchaks, FU HCA…the best CA stand no chance against mass Genitours.

They actually do extra bonus damage against Cavalry Archers on top of regular Archer bonus damage.

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Berber unique unit camel archer hard counters mangudai, 1 shot does 13 damage while the mangudai only does 7 and unlike the other mangudai counters, the camel archer can chase mangudai down throughout the map, kiting becomes irrelevant since the camel archer is a ranged unit too.
Mongol cavalry is bad in imp, their hussars outclassed, and if the Mongol player tries to go onagers+ mangudai, Berbers have bombard cannons. Even the Berber eco is superior late game. So it’s a total civ win for Berbers against Mongols in the late game

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Skirms do bonus against cav archers too. For elite skirms it’s 4 for archers, 2 against cav archers. (Cav archers have both archer and CA armor class so they take 6 bonus damage from skirms). For Elite genitours, it’s 5 against archers and 2 against cav archers, 7 in total against cav archers

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They have Steppe Lancers now too, which are great raiding units. Do not underestimate the Mongol Hussar-Mangudai-Siege deathball.
with 30% increased HP, they are still amazing at slaughtering your own Cavalry.

That being said, Camel Archers are an expensive counter to Mangudai. I would just go with the easier to mass and less costly Genitours, and save the Camel Archers to counter the Melee Cavalry.

I totally agree with this new supplies tech made all of these mentioned civs’ champions more viable than their unique units.

Again fitting their melee,slow,religious & armored theme.

Lancers are okay in early castle age but late game raiding is hussar job. The lack of plate barding will always hurt them against strong ranged units like camel archers. Genitours are okay but they’re suspectible to hussars/siege and mangudai manuever due to the reload time

save the Camel Archers to counter the Melee Cavalry.

Camel archers don’t do any bonus against cavalry, heavy cavalry is actually a good counter to them

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This is too strong for a team bonus, Incas are already a way too good civ even without the tower cheese

Cavalry +3Attack vs. Infantry

This one actually makes zero sense, why give this to Ethiopians who are a bad cavalry civ anyway? Ethiopians aren’t even weak to infantry (shotels destroy huskarls and eagles)

Infantry get +1/+1 armor starting in Feudal

Lmao, words can’t describe how OP this is

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