I dunno, I think it could work and be interesting. While the game files say they’ve got 50% accuracy, in reality it’s closer to 70%. Don’t get me wrong, it’s still very powerful, but I think it could maybe be viable, we should do the math first.
So a Lith HCA with all upgrades currently does 12.22 damage per firing period. Taking away Thumb Ring would reduce that to 11 for the fire rate bonus and then to about 7.7 for the accuracy. With +3 damage, they’d instead do 9.8 damage per firing period.
So on the surface it wouldn’t be worth it. But that’s ignoring enemy armor. Assuming the enemy is fully upgraded as well, you’re talking about at least 4 armor on things, so lets see how that pans out.
So a current Lith HCA would do 11-4=7*1.1=7.7 damage.
The alternative version would do 14-4=10*.7=7 damage. So slightly inferior against most units. This is, of course, ignoring the fact that misses can sometimes hit enemies and do half damage. If they hit something else 20% of the time, then you’re looking at a real-life value of 8 damage per firing period, or actually superior to current.
Finally, what about against Knights? Paladins end up with seven pierce armor.
Current Lith HCAs would do 11-7=4*1.1=4.4 damage per firing period.
Modified HCAs would do 14-7=7*.7=4.9 damage per firing period, or actually superior to present. Furthermore, you could realistically add a little less than 1 damage for accidental hits, taking you up to ~5.8 damage per firing period, or something like 30% more damage than at present.
Honestly, I’m kinda liking it, odd as it sounds.
Other things to consider are the fact that it saves them quite a bit of investment in Thumb Ring, and the fact that their tested accuracy values(tested by SOTL) are at maximum range, and they actually get quite a bit better at closer ranges.