The change is sooo good. I’m loving it.
Bravo for the one who had the idea! (And another bravo for those who made it happen)
One of the best balance changes ever in my opinion.
The Romans are the proof it won’t break the unit and yet the usefulness of the unit has exploded. In the past 25 years it was so frustrating to see the unit miss so many shots but that’s all over now.
Big onager hits are still the most satisfying feeling in the game imo, but epic scorpion salvos are not far behind. With this change (scorps are now affected by ballistics), we should get more of it.
I like the change overall, but it is hard to tell whether it is too strong or not, because:
players (and especially pros) had a meta without scorpions (scorpions only used as masterpiece or as castle age counter to CAs), hard to tell how good it was before, due to so few people trying out
slow projectiles without balistics or attack ground tend to be easily dodged at high level, making old scorpion very weak at high level
For me it a a good change, and I think it is better to make it affect balista elephants as they are probably correlated to scorpions, and make then differ on the projectile may induce new bugs. Balista elephants should probably be nerfed in some way though.
I would not see a problem with Khmer/Celts losing siege engineering for example, or having onagers do mire binus damage to scorpions.
I dont think Romans need any compensation for losing the balistics advantage, they are still a much above average civ.
I do not see a problem with scorpions beating paladins in a chockpoint, I even see it as a positive change, because chockpoints should be where scorpions/onagers shine the most, and cavalry shine the least.
No, no and no. Its not a unit meant to counter cavalry but foot and ranged units. You can increase hp and give negative melee armor but these changes are awful. With 8 attack you might as well delete the unit line from the game.
That’s the whole point of my proposed changes… Mangonel already counter all foot units better than scorps. The mangonel’s hard counter are cavalry, so scorps being the anti-cavalry option of the SW roster is not crazy at all.
My poor poor Romans, THEY WERE GUTED my favorite Bonus given to everyone how can I recover from this.
But seriously I also like the change although I am still a bit scared of the Khmer with their new scorpions, I really wonder how the buff will affect them
Romans guted???XD they still have 30g Scorpions, the UT that makes them fire 33% faster and team bonus to reduce minimum range, with a civ that has strong economy… for sure guted.