I’m on the side of keeping family sharing. The things that need to happen are simple to change the current environment for the better.
- instate a 500-regular-elo difference limit in ranked*team games for ally disparity in elo. (does not take into account additional red elo)
- Reset team game elo.
- provide an elo cieling, about 2k(and keep gaining elo without it effecting who they get set up with, say 2k regular, 200 red elo, lose the red, go below 2k elo, etc) would be fine. (Players will recieve a healthy pushback to their proper elos.)
-elo ceiling method may be added to 1vs1 as well, but no need for a reset, just place those above 2k to have 2k+red elo, etc.
- Add a ranking elo for non-ranked lobby games(random map, regicide, death match, etc) and have it visible to players upon mousing over the player portrait as current ranked elos are.(the unranked elo already exists, just reset it followed by it becoming visible)
This will allow for better player moderation as to who they wish to play with/against as well as lobby balance in general. It’s hard to figure that out if people have 0 ranked games played.
-adding in the ranked lobby system for multiple game modes, regicide, death match, nomad, random map, mega random, feudal wars, etc.
currently above 1100 and people either figure out how to get around my defenses in key ways or get wrecked. While I improve from each win/loss, there’s either more offensive players, defensive types or the in-betweens, I don’t mind any of them; I’ll fight them all seriously.
I’ve been asked if this was my smurf account before. Honestly, I don’t get it.
I’ve also been asked if I’m a noob quite a few times before the opponent fails to take me seriously and loses for it. (Because I don’t rush, and my setup is strange to them)
Then there’s the salty bunch who call my style boring yet lose to it, and those I’ve gotten close to beating in a fairly even match gloat over their victory saying ‘gg ez, noob, dumb playstyle, one trick pony,’ etc.
I’ve been called a memer, troll, and a whole slew of other things even in team games.
I’ve had random teammates x my base and then resign after calling me a troll(base tends to be fancy, neat and well defended, but I guess it’s strange to randoms even tho my eco is good and military well on the way)
smurfing comes mainly in two forms
- teaming with a much lower elo player (which the devs are attempting to fix by stopping players from just spam resigning to allow their higher elo selves gain a low elo so they may fight lower elos in random teams or team with another high elo for a further advantage - which again appears to be an issue the devs are attempting to tackle actively by adding key features such as the insta resign = suspension for time, and they will refine this feature given time.
(Adding in a 500 elo difference limit will further combat this behaiviour by severely limiting the disparity effect on what opponents you get queued with when allied with someone with much higher elo than you - more often friends will queue together and won’t be too far apart in elo.)
- refusing to play ranked or having an alternative account just for lobbies - proceeding to join noob lobbies while not having a rank so you can enjoy a calm game for yourself(not so calm for the noob opponents, but the odds of having an opponent do the same thing is pretty high.
Most of the time I imagine some players are tired of being kicked from lobbies for being ‘too high elo’
(Instating an unranked ranking in the lobby system goes to fix this problem in a wonderful way, and if someone repeatedly attempts this behaiviour, - let’s just say making new emails constantly gets tiring quickly just to make a new account - and while this may be abused using the family share system, it’s also not feasible for long once the lobby system, both ranked and unranked, gain a ranking system to verify players by which heavily reduces the amount of games they may try with said account, and it is my beleif that they will tire of it quickly.)
The third way of the smurf is less prevelant, that being in ranked 1 vs 1, and the devs are tackling that issue with the early resign suspensions, and further methods will likely be explored, but removal of family sharing in its entirety should not be one of them. Keeping family sharing away from ranked is a possibility, but not outright removal.
That being said, if no unranked lobby rank comes forth, it will only worsen things for the lobbies.
(Players can no longer just lose upon making a new account, they will need to keep playing for a time, which heavily slows down their speed run into the lower elos, which, with smurfers, would likely be a heavy drain on their want of continuing to waste time.)
Further, if there are 1500+ elo smurfs, there aren’t very many of them, at 1100+ there’s only like, 13k players above me? If that. Out of those it’s highly doubtful many of them smurf, and if quite a few of those are duel accounts? Then that just means there are even fewer possible actual smurfs from that elo range. Which means the ones most in danger would be the 700-900 elo ranges, which appears to be the ones the devs are attempting to protect by instating those early resign suspensions. (New accounts start at around what, 1k elo? ) and the perpatrator smurfs are most likely anywhere from 1k elo to 1.3k elo just going off of player number density.
Team game elo is highly inflated and should not be used for referance. A 1700 might as well be near in skill to a 2400 in team games as it stands - it’s constantly inflated with little to no actual skill gap and would do well with a ceiling and a reset.
Again. If family sharing is taken from ranked play - it must be done at the same time as adding unranked lobbies into a ranking system to reduce possible smurfs there lest the lobby system just get worse.(allow fam share in lobbies, but their accounts will still become ranked by the lobby system allowing for better player to player moderation)
Just saying it’s a problem and ‘remove fam share’ as a knee jerk reflex would do much more damage to the playerbase than good.
It will take time to figure out proper fixes that don’t screw everyone over.
The other problem is the opposite of the player spectrum; The player that claims or labels others without really knowing, those who get wrecked and instantly feel like they’ve been smurfed and decide to attempt to get that player banned.
It is detrimental and hurtful to the playerbase to allow this behaviour just because ‘smurf bad’
It is much more efficient to just change the environment in certain ways like with the suggestions I posted a few comments above which brings the game closer to being smurf unfrendly while not hurting players by false accusations and unfair bans or removing a nice feature, being family sharing, or restricting in certain ways without proper consideration as to the effects of said restrictions and without thinking of additional measures that should go to compensate the playerbase.
I’ve been called a smurf before. I have no wish to become banned because some pleb feels falsely cheated out of a proper game.
It also adds too much strain on the devs to review incoming reports of said false claims of smurfing and takes away too much of their time that could be placed towards the game as whole; it’s much better to focus on things that change the environment for the better and focus on the game as a whole rather than waste studio funds/time on individual possible smurfs or even paying someone else to do it which leads into false bans with far too little context only because a player felt cheated or salty without reason beyond ‘got wrecked’.
My little brother currently uses family share to play, sure I could buy him a copy and likely will if we want to play together at the same time, but for the time being it’s a good to use feature. And he loves to play with people online.