I’m seriously wondering why it’s taking so long for this player (Cheater) to finally get banned. How is it possible that someone like this is still allowed to play and ruin the community?
And to the cheater personally:
I know you’re reading this. You’re ruining the game and contributing nothing to the community. It’s pathetic. Enjoy your personal situation, where this is your only way to win.
This guy was using the exploit of game has,that one is not cheat but maybe he also got map hack too.By the way that exploit works on byzantines too and needed to fixed immediatly.
Just played a few matches after quitting from the game 3 months ago and there was cheaters in every one of them.
The last one (which I won) against full chineese team (not premade), and 3 of them with obviously map hack. I don’t even care anymore about reporting, there are too much people doing this and the devs need too much time to ban them. One just considers if you can’t beat them, just join them.
I stopped playing about 2 months ago for the very same reason: cheaters.
Wanted to give it another try, but reading your comments makes me think: better not
However drumroll, I sent an interesting approach to the support team, how to automatically identify cheaters. It would effectively find (and allow to ban) many of the cheaters, which I’ve encountered. Let’s see, what support replies…
The solution is related with some computer vision algorithm to check the map?
The main problem of the cheating is all the map things are done on the client side. I investigated full and I know how to do the map hack, I’m a software engineer and the thing is that is too easy to do it if you have a minimum knowledge of programming. And if not, there are just tons of people selling it.
The problem is any of the ways you can interact with the map to check if it’s revealed or not can be noped by using any program to manipulate the memory.
When the game got a major update all the code is compiled again, and the memory addresses of the related variables changes and cheaters have to spend a few days (or hours) to get the new addresses. They also implemented in the past a new security and I know cheaters lasted a week to adapt the cheat. So there are things that can be done.
Maybe they could try to implement a encryptation of the game every time you launch it. That way, the memory addresses would change every time you play and it would be impossible to have a stable cheat, but I don’t even know if this is possible to be done.
Another thing is to store the map on server side and check if the map matches with the client side, and check if the maps of the different team players matches.
If you want to share just reach me out by a private message. I’m curious about your proposal.
For the moment, I’d rather not want to disclose anything about it as I just sent it to the support team - as you know: Once cheaters know how the defenses work, they will start to work around it… If the support/developers reject it, I can of course share the idea.
Needless to say that bans should ideally happen in waves, as this further obscures for the cheaters, what hit them.
My only wish is, that more is done about cheaters, as they are really the #1 fun killers in multiplayer games.
in the past i only see map hackers. Recently, there are Rus/Byz unlimited resource exploits. The good news is the support team actually treat unlimited resource exploits seriously and will do perm-ban, unlike map hackers who can freely run around after short term ban.
Also unlimited resources exploits are easy to detect, just look at the resource chart and you will see it.
Hey guys after reports 8 cheaters I wanna share with somethings.
1.in game report is no use
2. when u see cheater report it to aoe supports or cheater will never get banned if no one report through aoe support.
3. record video and game info to support.
by the way I reported this cheater~ but there is more and more cheater I need guys to help us to maintain our game enviroment there is more and more cheater nowadays it makes me frustrated…
Let’s start with the good one: The cheater, which I reported, got banned - which would indicate to me, that the AoE team agrees with me, that I identified correctly a foul player. He hasn’t played since and I’ll keep an eye on him.
Bad news: The support team seemed to miss the point of my message. I used that one guy as example, identified by my approach. However, they just focused on that one guy, not the approach itself. I’ll recheck with them, hopefully to move more things…
Changes to internal approach are unlikely to be communicated publicly. Especially if it comes to cheating methods that the developers need to stay ahead of the community on.
In addition, every single case should be approached on a case-by-case basis. Guilt by association, or by the perception of association, will not hold up if a customer ends up suing over losing game access. That’s just the reality of a customer paying for a service (game access, as digital purchases “work” this way these days unfortunately). Each case needs to be ironclad - from the developer’s pov, even if everybody involved knows there’s cheating going on.
Aye, thing is, I’m going around 2, 3 corners, to “prove” a violation of conducts, agreements, etc., where it is “beyond reasonable doubt”, that there is a violation. Thing is, it is only up to the AoE team, where they are willing to draw the line. But given they acknowledged the one example case I presented, I’m confident I’m not entirely on a wrong track. And if that is the case, I want to follow up on it to make sure, the ball is not dropped because in early communications the significance and impact was not handed over well.