AOE II DE
- Build: ######
- Platform: Steam
- Operating System: Windows 10
- Gamertag:
ISSUE
Describe the problem in detail (below). Please limit to one issue per thread.
Lately, I get a lot of games where the wallability of my base and my opponents is nowhere near the same. Sometimes, in order to wall my or their base, there are 2-3x the number of missing tiles as for the other. It seems like this produces an unfair advantage for whoever’s base is vastly more wallable.
This happens very frequently on Arabia.