Bases not equally wallable

:arrow_forward: AOE II DE

  • Build: ######
  • Platform: Steam
  • Operating System: Windows 10
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:arrow_forward: ISSUE

:question: Describe the problem in detail (below). Please limit to one issue per thread.

Lately, I get a lot of games where the wallability of my base and my opponents is nowhere near the same. Sometimes, in order to wall my or their base, there are 2-3x the number of missing tiles as for the other. It seems like this produces an unfair advantage for whoever’s base is vastly more wallable.

This happens very frequently on Arabia.