Beaumont is being crushed by a phantom rock (Sound recycled)

When we see Beaumont surviving the wrecks of the Ossuary, he is getting up with injuries, because he was being crushed by debris at the top of a wall gate.

But in DE, there are no rocks on him, yet if you listen carefully (Not that carefully, it’s kinda clear), you can STILL hear the rocks being pushed off of him :rofl:. Go to YouTube or in the game, head to the cinematic at the end of Amelia’s campaign, then check it out yourself.

Frankly, it’s just a silly immersion breaking feature, wasn’t sure if I should’ve posted this in a bug report either…

I get that they were eliminating extra work to render the cinematic, but it’s just a bit embarrasing :sweat_smile:

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The injury also had some narrative significance, seeing as he takes a significant risk going for revenge… if he wasn’t hurt you could almost imagine him running off again. Idk, maybe everything he had was gone at that point…

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Yes, anyway, it was already the end of the campaign, it was normal that Beaumont was tired and at a disadvantage to attack Amelia and that Ká:nien saved her and with the shotgun, Amelia shot him and finished him off…