Been testing the native healer training speed

So the base training speed for Haudenosaunee and Lakota healers are the same with 1 villager its 539 second before a new healer spawns and the max speed with 25 villagers is 19 second. The Inca speeds are even slower the base training speed with 1 vil is 631 seconds and max 25 vil is 22 seconds. As for the Aztecs its 440 seconds with 1 vil and max 25 vils is 15 seconds.

Those numbers don’t seem all that off until you look at each units “power?” (not sure what to call it). Aztecs healers work 100% faster then a vil on the community plaza and hit hard enough in age 2 to deter any hand units from attacking it and even more so in later ages, also moves slightly faster.

Haudenosaunee and Lakota healers only does 20% faster than a villager does on the plaza and well that’s it.
There is a card that speeds their work rate by 30% but its more of a treaty card then anything else and i kind of want to ignore such cards for now.

The Inca healer does 50% more than a vil does AND is the only healer that cost pop to build but does allow for up to 15 healers to be built but only 10 can work on the plaza at any time. The up side of the Inca healers is they are good a deterring any hand units as they can convert them if they get to close. Also has a bit more range resist and speed. As the age ups come so does the speed/range of conversions and health.

I feel like the Aztecs are either overly strong with there faster and powerful healer then to other healers or the others need a slight buff to balance them out; thinking about just improving the training speed for other healers and allowing Inca to have around 5 pop free healers at least. I would think the weaker healers would be faster training speed then the stronger ones or at least just as fast.

Mind you all that I’m not some top teir player, im mid at best 1600 elo but hover around 1200 atm as im testing builds out on ladder. Maybe I’m just missing something that a pro would know and i don’t ,that would make this imbalanced on the high end.

Then, give them an arsenal, long term effects to their big buttons, cavalry and artillery.

Stronger plaza was the only aztec civ bonus which got diluted after priestess addition firstly and healers being able to dance later (and no pop cost)

The actual inca equivalent would be the llama, wich dont cost pop slots, they began with one and can be upgraded via card

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I think they just need be normalized for what they do compared to what the other healers do. (Huad/Lakota)
By simply adjusting training speed for their value/power/cost.

Not asking for an out right major buff in “power” but useability/viability as most of my post’s center around units that are rarely used in Sup and try to MICRO adjust their useability and not just out right buffing units with atttack/health+% like most people do on this forum; not realizing it can really change games on the high end.

And yes your right about Aztec starting out as a strictly plaza centric civ and should maintain that power to a degree BUT now that ALL healers got generalized TO the plaza. I believe adjustment are in order for the viability of other healer more so the lesser used ones and not really the out right nerfing of others if it can be avoided.

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