Better English Voice Acting (BETA)

Discuss Better English Voice Acting (BETA)

Version 1.0 has just been released! Thank you to the incredible team that helped make this huge project a reality!

Please let me know how you’re enjoying the mod, and if there are any issues you run into!

@AgeModsAdmin Can you update the title of this thread to “Better English Voice Over”?

Check out the amazing team that put together this mod here!

This is a great mod and I appreciate your effort and the team in creating this. Makes playing US and Brits much more immersive. Unfortunately there’s some bugs. Voice for US Grenadier doesn’t work. (Sent and enabled by Washington’s Legion card). Also voice for Blockhouse Wagon is still vanilla one. (Outpost Wagon’s voices work though.) A fix would be great! Thanks in advance!

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It seems I’ve managed to somehow fix the bug by just copying from the game’s (likely) new delegiongrenadier_snds.mods.xml and change the soundset to BEVO’s.

I believe the problem arose in the first place because The Baltic Powers’ revamped Meiji Restoration gave the Japanese access to Meiji Grenadier units, which happen to be US’ Legion Grenadier with Samurai’s voice. Because of the new format, the old format used by this mod made the voice of both US’ Legion Grenadier and Japanese Meiji Grenadier disappear.

Here’s the new delegiongrenadier_snds.mods.xml if anyone needs it. I’d be happy if this fix is implemented in the next version of this mod.

<protounitsounddef>
  <protounit name="deLegionGrenadier">
    <soundtype name="Grunt">
      <soundset name="GenericMaleGrunt">
      </soundset>
    </soundtype>
    <soundtype name="Death">
      <soundset name="GenericMaleDeath">
      </soundset>
    </soundtype>
    <soundtype name="Select">
      <techlogic>
        <choice name="none">
          <soundset name="BEVO_US_Grenadier_Select">
          </soundset>
        </choice>
        <choice name="ypJapaneseMeijiVisualsShadow">
          <soundset name="JapaneseSamuraiSelect">
          </soundset>
        </choice>
      </techlogic>
    </soundtype>
    <soundtype name="Acknowledge">
      <targetlogic>
        <choice name="default">
          <techlogic>
            <choice name="none">
              <soundset name="BEVO_US_Grenadier_Move">
              </soundset>
            </choice>
            <choice name="ypJapaneseMeijiVisualsShadow">
              <soundset name="JapaneseSamuraiAcknowledge">
              </soundset>
            </choice>
          </techlogic>
        </choice>
        <choice name="enemy">
          <techlogic>
            <choice name="none">
              <soundset name="BEVO_US_Grenadier_Attack">
              </soundset>
            </choice>
            <choice name="ypJapaneseMeijiVisualsShadow">
              <soundset name="JapaneseSamuraiAttack">
              </soundset>
            </choice>
          </techlogic>
        </choice>
      </targetlogic>
    </soundtype>
    <soundtype name="Creation">
      <soundset name="MilitaryBirth">
      </soundset>
    </soundtype>
  </protounit>
</protounitsounddef>

Edit: Another one I’ve identified is that British’s Petard doesn’t have voice when they’re moving. I managed to fix by just copying entire game’s xppetard_snds.mods.xml to the mod and change every instance to BEVO’s soundset. Now it works.

Edit2: Factory Wagon’s VO was affected by new Meiji Restoration tech too since it makes Factory Wagon available to the Japanese.