Better readability through bold fonts appreciated

I would love to have bold fonts to improve readability, to lead the eye what is of importance like headlines. In the heat of the battle a quick overview is important, especially for the ingame hover tech tree and tooltips. Too often I am confronted with heavy wall of texts.

I tried to mod headlines for techtree and tooltips but it seams not to be possible. Further down a request to the devs.

Status Quo (who I see it)

We have two font folder:

  • resources/_common/fonts

    >> there are a mix of texture-based-files (used for e.g. techtree and tooltips) and font-vector-files (maybe legacay and fallback fonts)

  • resources/_common/wpfg/fonts (I guess used for e.g. main menu - mostly the yellowish fonts)

key-values

The whole overview text of a civ is defined under a singular key value. This makes it impossible to give the headline another style class via the .json files. But what I found is some syntax that is already read by the game. \n for line break and < b > for bold! Amazing!

keyvalue

But in the game the as bold declarated text is not diferent to the other.

I was coruious how it looks like in AoE II HD. Surprise, the bold declaration workes! So, its clearly intended to have bold text. Btw it looks like in HD the line break doesn´t work.

Request to the devs

Is it possible to get another font at resources/_common/fonts wich is used for bold declarated text?

Four file types make up a texture based font. We would need:

  • combined_bold.box
  • combined_bold.txt
  • combined_bold_0000.DDS
  • combined_0000_bold.png

And the same for sansserif.

I’m happy to hear what others think about it, discuss it further, and maybe get some attention and input from a dev.

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