I also think that the Landmarks are a problem, but in opposition to your take. I think they are too defining for the civ. They enable the civ, make it work. Outside of the Landmarks there is not much civ left. It’s all about early eco bonuses, tempo and Landmarks to then end up fighting with boring generic units that nobody needs to be afraid of.
I’ll post here what I wrote somehwere else as well:
Imo Aachen needs to become a different kind of Landmark and Burgrave as well as Swabia need to change, too. The Burger and imp rushing should simply be stopped. It’s been like that for 5 years now and it is lame and boring. It also seems to deny any proper changes and additions to the civ, because this university stuff and the inspired warriors nerf were not needed at all. If anything, inspired warriors should increase dmg by more, not by less (the Abba army buffs are significant and they all affect bonus dmg as well, but IW was nerfed and has also always ignored bonus dmg). It’s the worst mechanic in the game by far and therefore should be rewarding. But this IW now is almost useless. 10% is just not good enough. Especially with that poor roster and in comparison with other buffs and their braindead easy qol.
The civ needs to also be something outside of Landmarks and Landmarks shouldn’t be so decisive for the civ as they are. Landmarks need to be impactful, but they shouldn’t decide everything about the civ. For HRE, this is unfortunately the case and it sucks. And there is absolutely no fun to have with the HRE army. In imp you always have the worse army, no matter the opponent. Your towers and keeps are your best units. Together with the basic culverin. And it’s so boring to play.
Without Burgrave this civ would have a winrate below 40%, since this stupid Landmark is the only reason why HRE hasn’t fallen off even further. But winning by massing MAA in castle age is just such a waste of time and good gameplay. It sucks to win like that and it sucks to play against it. It shouldn’t exist the way it is. Aachen, Burgrave and maybe also Swabia probably need to be changed in their function and then HRE can finally get nice things and be a fun civ. Maybe Swabia could even become an Age III Landmark and Burgrave becomes the Age IV version. I don’t know, I also do not like the idea of an Age III TC too much, so it could maybe become something entirely different.
HRE needs a fundamental change or it will never be touched by anyone anymore except some Burger rushing nerds that never do anything else with this civ. Which is another reason why Burger simply needs to go. I have always disliked this Landmark. I think it is really terrible for the gameplay and the way HRE is played or can be played.
I am not sure about swapping Burgrave and Swabia, that was just a random idea. And I like your Burgrave idea, but I would even go further. Imo the production bonus should be a lot less, but global and the discount as well. It should have a long term effect, if you fail to get Regnitz relics. Here are some ideas for the Landmarks.
Regnitz should also always do something, while still focused around Relics. Maybe it should be able to produce up to three relics (for a high price of maybe 500 food, wood and gold or smth like that) or allow villagers that gather around it to generate gold, a mechanic which would be called Sales of Indulgences. It would be very historically accurate. Maybe every monastery should be able to do that, once they are cistercian. And then the gold bonus for Relics from Regnitz could be removed, but the Sales of Indulgences then scale with Relics (only for Regnitz, though, but the Relics do not have to be inside of Regnitz). It would look like this:
Without Relics Regnitz/Monasteries generate 1 gold per 10 seconds per inspired villager that works a farm. That’s 360 gold per minute on 60 monastery inspired farms. So this would also be achievable, if you go Burgrave and build cistercian monasteries with farms. (Regnitz would allow for quicker acces, but would still be very reliant of Relics. So the Relic production could still be a thing as a unique mechanic for Regnitz. Maybe it could produce only one Relic then.)
With Relics, however, the gold generation bonus per villager for Regnitz alone is increased by 0.5 gold per Relic. So with 5 Relics you’d get 1 + 2.5 = 3.5 gold per Regnitz inspired villager every 10 seconds. If you have 20 farms around Regnitz and 5 Relics, you would get 420 gold from villagers and 400 from 5 relics, while 40 other monastery inspired farms would give 40*6=240 gpm. Eventually it would be more potent for HRE on 5 relics than it is in the current version of the game, but the gold bonus would have to come a much longer way and wouldn’t be as immediate. It would also heavily rely on the villager count, similar to English, but still different. That way HRE wouldn’t be so explosive with their gold generation and build up slower, so they could then have better units that give the civ more identity and are also more accurate and useful.
Aachen could be changed completely as well. It doesn’t area inspire anymore, but allows the production of Prelates and reduces costs of TCs by 25%.That way Meinwerk would offer some distinct bonuses for the army, while Aachen would be the feudal boom landmark, but with less tempo than currently.
Swabia still reduces age up costs, but the villager production bonus is halfed, while their costs remain as low as they are now. Addtionally Swabia increases trade efficiency by 15%.
These changes would leave a lot of room for several additons or even reworks:
- Keeps could get a tech that allows TK production and improves inspired warriors further (increases duration by 50% to 90 seconds). The TK would make a lot of sense for HRE, as I layed out in my other topic. He would definitely make more sense for HRE than for KT.
- In castle age you could add Riveted Chainmail back in and have it increase hp by 10 and armor by 1/1 for all human units.
- There could be a new imp tech called Fervor that increases attack speed the more hurt a unit is (similar to fanatism).
- Landsknecht could finfally be an imp only unit with much better stats, so he is actually a strong imp unit. There could be Doppelsöldner and Landsknecht Arquebusiers as well, there could be synergies and bonuses in formation. Or you simply take the old Landsknecht and make him a unit that is worth 100 gold and that is respected by every civ. Because rn this unit is not to be taken seriously by anyone.
- The Black Rider should become a powerful unit that is accessible and has distinct bonuses. It could be an anti cav unit similar to the Dragoon in AoE3. It could take 50% dmg less from gunpowder and deal bonus damage to gunpowder and cav, while it is countered by Crossbows and spearmen alone, not by Camels and not by gunpowder (HCs, Janissaries).
- Inspired Warriors could be buffed by adding Archbishops as units. They are mounted, tanky buff units and you can build one per age starting in Castle age. They have an inspired warriors aura and inspired warriors should be reverted back to 15%. For the aura, you need to have inspired warriors researched. The Archbishops are costly, but powerful, so without inspired warriors they would just be strong units with a build limit of 2.
- Concave Lens gets changed to “Archdiocese of Cologne” which increases the amount of Archbishops you can have by 1 and reduces their costs and is available as imp tech in monasteries/Regnitz. Eventually the HRE had three prominent Archbishops (Trier, Mainz and Köln/Cologne). Archbishop build limit would now be 3. That way the front line could be inspired by Archbishops, while a handful of Prelates are stil worth to have around for healing and keeping the back line buffed.
- Elite Army Tactics becomes unique for HRE (Imperial Army Tactics, I took that idea from another post) and it increases dmg and hp by 20% instead of 15%.
- The +30 pop from universities get removed again. It’s just useless.
- Add a new tech to the siege workshops called “Feldschlange”. It allows Culverins to have some pierce through dmg or simply increases anti personell dmg for culverins.
I know that all HRE unique units would be imperial units then, because none of them would really fit the castle age. But I think that is okay, because the castle age can very well be focused around MAA that can be improved with the new (old) Riveted Chainmail, which also slightly improves all other units. So HRE would be solid enough in castle age, despite the loss of its tempo. And honestly, I’d rather take another hit to inspiration efficiency, if that meant the civ could finally get some more military strength and uniqueness. So if all these changes would require inspiration to be lowered from 35% to 30%, then I can only say do it. HRE needs fresh air and they need something that expands their design. This civ hasn’t really changed in 5 years and it continues to fall off. Something significant has to be done to it.
Let a man have dreams.