Box selection culls out valid selections, preventing total of 60

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: Latest, but has always been an issue
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

When using box select with any sort of filtering (Ctrl+Select, Alt+Select, or Smart Selection), filtering seems to take place after the units are selected, meaning you will end up with less than 60 selected even if you have 60 or more of that type in your box.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

As an example, if you have 60 villagers and 60 military interspersed (and created at different times, since I think the algorithm goes by their creation ID or whatever), it is impossible to select just 60 villagers or 60 military, you’ll always end up with less than 60 because it counts the other type in the selection even if they’re being filtered out.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

Only the filtered type would be selected.

:arrow_forward: IMAGE

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Hi @PMCParil !

Thanks for this, we are now tracking this issue! (⌒▽⌒ゞ