I think the island aspect was a saving grace perhaps especially during Black Death? Many French areas also hated France: Burgundy Brittany etc woulD work against France
Yes and no. On one hand, the plague devastated us. Being on an island was no sanctuary. On the other, it caused social change that was one part that led to the Industrial Revolution.
The smaller number of farmers meant they could charge more for their work and goods, and consolidate more land. This broke the Feudal Lords power grasp over the country, leading to smaller numbers of larger businesses taking over. Meanwhile the Aztec gold raided from Spanish ships meant the country was flush with money.
I think imho the only new European civilizations that could be justified would be: Wallachians(Romanians), the Serbs, the Croats and the Aragonese.
Other civs like the Swiss, the Papal States, the Scots, Irish etc. could be included as Unique Units in existing civs.
What about the Albanians? They resisted Ottoman rule during Skanderbegâs reign. I think theyâd be a good pick, at least because of the campaign.
Thatâs fair. I think it should just be a change of graphics and name, though. Celts have a distinctive design, some devoted fans, and no particular balance problems, so I donât see a good reason to change their gameplay.
What aspect of them do you think is based on Braveheart? Just Woad Raiders I think, and even thatâs a stretch â they donât look much like anything from Braveheart.
The Serbs existed as an independent nation for centuries and even created a small empire/large kingdom. The Aragonese had a major kingdom in Europe that even reached the Balkans. The Croats were an important kingdom independently and as part of Hungary through a union. Finally, the Romanians had three important kingdoms during the medieval times and one of the existing campaigns refers to them but uses the Magyars.
The Albanians had a notable but a short lived small kingdom so it would not be in my priorities personally. Maybe they could be included as a UU for another civilization, or regional unit. Similarly, the Swiss could be included as Swiss Halbediers as a second UU for the Teutons. We already have a lot of kingdoms for Italy so the Papal States could be included in the game again as a second UU for the Italians. Some sort of monk upgrade.
Just my humble opinion. I wonât argue about it.
Why do you think their campaign is William Wallace? A coincidence, perhaps?
Seconding this.
Skanderbeg already brings much more potential for being part of an anti-Ottoman themed DLC along with Matthias Corvinus and perhaps Stefan LazareviÄ as they have a connection within the timeline(Not 100% sure about Stefan but with the other two, yes).
As Iâve mentioned before, Iâm not super enthusiastic for a Balkan DLC, but if they would ever think about it then Albanians definetly fit with the idea.
Hopefully next DLC is Africa and then Oceania afterwards.
Honestly some of the later DLCs have justified the Portuguese civâs addition much more than before (Rise of The Rajas, Dynasties of India, Mountain Royalsâ Ismail campaign and now The Last Chieftains) with the whole early explorations, navigations and colonizations.
Why do you think their campaign is William Wallace? A coincidence, perhaps?
No, definitely not coincidence, but the campaign is not part of the civ design. In fact it was added quite late, after the original civ design was basically finalised â itâs not in the beta versions of the game. (At least not the ones I know about.)
And as Iâve said multiple times, if Huskarls became regional, Goths shouldnât have access to them. Huskarls seriously arenât a Goth thing (at most I think the current model is based on Gothic soldiers, but the term is still Danish).
If they were kept as Goth UU, what would you name them instead?
In early builds of AoK, the UU of the Goths was named âGoth Berserkerâ.
The wiki suggests Foederati, if Iâm not misremembering
Would Vandals and Alans count? Gameplaywise the Vandals are THE demo ship civ of all demo ship civs because they actually did the unmanned boat on fire thing in many naval battles.
And Alans are in Europe in Africa and the Caucus so their regional unit lineup would be like top 3 crossover with camels steppes and mules and fort churches which are actually found in Alania
I get the appeal of making the civs follow ethnic lines more closely, but instead of adding so many of them, it might be easier to reshuffle stuff a bit.
Rename Sicilians to Normans and give them Western Euro architecture and the current Teuton castle (which is based on a Norman castle from England instead of anything German). Once Longbowmen are made regional, theyâd be given to Normans and thus Normans could easily represent England after the Norman conquest in campaigns.
Rename Goths to Saxons, replace their castle model with a motte and perhaps the Huskarl model with a more Saxon looking one. The Alaric campaign would keep the old models and faction name, and in Barbarossa campaign theyâd represent Saxony instead of Austria.
With Anglo-Saxons coveted by Saxons (former Goths) and Anglo-Normans by Normans (former Sicilians plus a Longbowman), Britons could get their voicelines changed to Old Welsh and get a campaign based on Wales or Brittany. Celts could be renamed to Gaels for a smaller umbrella and Woad would get a rename and a reskin.
(You could also add Goths and Sicilians as ânewâ civs after the former ones are renamed, especially Sicilians would be interesting if they incorporate the Greek and Muslim periods of the island instead of just the Norman one. New Goths could be an infantry and cavalry civ like the historical ones.)
I donât think that replacing any AoK or AoC UU is really possible. There are just too many people that are too nostalgic for those units.
Just allow to rollback the game to a former version like @TheTowerDefender always suggests. Itâd save us from a lot of headache in many situations (I had to pull the internet plug from my PC yesterday to prevent Steam from updating the game as I want to finish playing some custom campaigns that were created with the previous naval system in mind â itâs crazy there isnât even an option to prevent the game from updating in the settings like most other games allow)
I donât think that replacing any AoK or AoC UU is really possible. There are just too many people that are too nostalgic for those units.
they have already infected classic UU with DE-bullshit: samurai with their micro-charge, berserks with gold-on-kill. itâs so disappointing
I think there is a large group of people that want both the OG civs to stay faithful to the original but also like new additions.
I know there are a few super conservatives and probably equally many people that want to change everything but most people are probably somewhere inbetween.
Huskarls being Gothic is just part of AoE2 for so long and itâs so iconic that I donât think they will touch that.
I personally would love to see them as a regional unit for sure.
Rename Goths to Saxons, replace their castle model with a motte and perhaps the Huskarl model with a more Saxon looking one. The Alaric campaign would keep the old models and faction name, and in Barbarossa campaign theyâd represent Saxony instead of Austria.
You mean Alaric becomes a Saxon campaign? It would basically solve a problem to create another one. I think Goths should exist together with Saxons.
I mentioned at the end that if Goths get renamed Saxons, we could get a ânewâ civ called Goths which would be closer to the historical Goths (the infantry focus and Huskarls of AoE2 really fit Saxons better, and instead of reworking a mechanically good civ, devs could just rename it and make another bearing its former name)
