British isles DLC

Here a DLC proposal. There is many discussions about reworking of the Britons and the Celt. The problem of those two civilizations is that they are umbrella civilization who cover many people and kingdom , this was acceptable in 1999 but not now.

Britons are an umbrella for the anglosaxon, the english and the welsh (they are played by the Britons in the Edward Longshanks campaign because they use longbow).

Celt are an umbrella for the scottish, pict and irish.

So I propose new and reworked civilization and regional units.

English (the original Briton)

Can stay with the original Briton name if you want for nostalgia. The symbol of the civilization will be the same (the shield with red and the three yellow lion)

They gain a new UU in the castle, a melee infantry one. maybe a bilhhok infantry, a dismonted knight.

Longbow will become a regional replacement for the crossbow and heavy crossbow.

They gain a new regional unit : the Hobelar

They keep the canon galleon

No other change

Scottish (the original Celt)

The symbol of the civilization will be the scottish flag ( St Andrew’s Cross)

UU : gallowglass infantry or Highland infantry, same role as the woad raider

or

UU : keep the woad raider

They gain a new regional unit : the Hobelar

Easter egg : when the hero unit William Wallace die he cry : FREEDOM !

Maybe they can lost the Paladin upgrade

They keep the canon galleon

No other change

Pict

They have already their UU, the woad raider

Irish

Monk and naval civilization.

Irish had many evangelist who traveled very far from ireland like Saint-Colomban and made very nice religious book.

Monk bonus : monastery technology are cheaper
monastery technology research faster
monastery work faster
Relic increase the speed of monk

They launch invasion of Scotland and raided Wales

A naval bonus can be good for them

UU : an infantry one

They gain a new regional unit : the Hobelar

Campaign : Brian Boru

Welsh

Knight and archer civilization

The homeland of the longbow

Have access to the longbow regional unit
Have good longbow with thumb ring. So their longbow are more accurate than the actual Briton longbow but have less range. Maybe an UU who give them more damage or a charged attack.

Knight civilization : the land of the Arthurian legend. I have no idea other that boost their knight with relic like the Holy grail

UU : Arthurian knight, a type if knight (no idea for a definitive name)

Civilization bonus : their knight and UU gain effect from Fervor technology.
Knight gain armor or speed from relic (like the Lithuanian bonus)

They gain a new regional unit : the Hobelar

Campaign : Gruffudd ap Llywelyn or Llywelyn ab Iorwerth

Saxon

Originally I make a suggestion to put the Saxon in a Migration period DLC (see here), but they did very little on the European continent in this period, there were more active in England.

UU : a cavalry one.

Huskarl will become a reworked regional unit starting in feudal age. The Saxon will gain free upgrade (see detail here)

I think huskarl must be a regional unit because there were used by the Saxon and the Viking.

Civ bonus : Free upgrade of the Huskarl line

UT (Castle age) Long axe: Huskarl have a charged attack and a speed charge

Charged attack : who give +5 attack over 40 seconds.
Speed charge: The charged-up speed activates when its target is within 2 to 6 (7 for Elite) tiles. Its speed increases by 25% (to 1.312 before Squires, 1.433 after) in this distance, and dissipates once impact is made.

Language : old english

Campaign : Alfred the great

Architectural set

All the new civilizations will gain the western European architectural set

Reworked civilizations

Old civilizations need to be reworked

Goth

New UU (maybe a cavalry unit), Huskarl as a regional unit (see detail here) and removing the gunpowder unit.

Sicilians

New UU the Norman knight who replace the knight line. I already made a proposal here, maybe not the best characteristic for the unit but he skin of the Robert Guiscard hero unit is sooo good and the Bayeux Tapestry look also sooo good ! Just an elite skin to make.

Regional unit

Longbow

The actual longbow will replace the crossbowmen and heavy crossbowmen

Civilization : English (Britons), Welsh

Catapult Galleon : for all the new civilizations

Hobelar

A regional replacement for the light cavalry line or a regional upgrade for the light cavalry line. Having less stats improvements to the Scout Cavalry but making the cost cheaper.

Civilizations : English (Britons), Irish, Scottish (Celt), Welsh

This unit originated from Ireland and spread in England and Scotland in late middle age so I didn’t give her to the saxon, they stay with the traditional light cavalry line.

Huskarl

Huskarl will become a regional unit for the Goth, Viking and Saxon (and maybe latter for the vandal and the Suebi)

Their start with a feudal age version and are reworked (the goth version are the same as the original)

See details here

Reworked scenario

Hastings 1066 : William the Conqueror Frank to Sicilian
Saxons : Goth to Saxon

York 965
The various enemys are played by the Saxons, Irish, Scotiish and Welsh

Vinlandsaga 1000
English : renamed Anglo -Saxons and played by Saxon

Vortigern
Saxon : viking to Saxons
Gaels : Celt to irish

Ragnar
Northumbria : Teutons to Saxons
Wessex and Anglia : Britons to Saxons

Finehair
West-men : Celt to Scottish

Karlsefni
Irish Iceland : Celt to Irish

Stephen
King David of Scotland : Celt to Scottish
High King Turlough : Celt to Irish
King Owain ap Gruffudd : Celt to Welsh

Edward Longshanks 1 - Vain Ambition
Welsh : Britons to welsh

Edward Longshanks 3 - Of Castles and Kings
The Welsh Army : Britons to Welsh
Llywelyn ap Gruffydd : Britons to Welsh
Dafydd ap Gruffydd : Britons to Welsh

Edward Longshanks 4 - Toom Tabard
All the AI player : Celt to Scottish

Edward Longshanks 5 - Hammer of the Scots
All the Celt player : Celt to Scottish

Scenario editor objects

Celtic cross
Celtic tomb (with celtic cross)
CrannĂłg
Gallarus Oratory
Pictish stone

1 Like

Almost every civilization covers a bunch of diferent peoples and kingdoms

1 Like

Britons covers Welsh and Celts Scots and Irish is because on their own, they did nothing.

5 Likes

Seriously, why all this British stuff? Is it that unique?

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On that note, let’s also split the Spanish into Castilians, Galicians, Asturians, Basques, Navarrese, Aragonese, Catalans, Leonese, Valencians, Cantabrians and Andalusians. (Of course not, that would just create a lot of civilizations from a single already covered region, when we could instead get new civilizations for underrepresented areas, though the Spanish being split into Castilians and Aragonese would be interesting)

10 Likes

There is no need to create entire new civs for something like that. Just making some SP-only units or skins to represent the Irish or Scots specifically and it should be enough.

3 Likes

I’ll repeat myself like I did with the Celts split thread:

The only Scotland that I would support adding to AoE would be for AoE4 (and a Clansman unit for AoE3 with a royal house), tho I don’t play AoE4 as I don’t care about it ever since the variant civs nonsense happened.

Also obviously Celts pantheon for AoM…But AoE2? A Celts campaign that isn’t the tutorial like Robert De Bruce would be the best thing added instead of splitting the civ.

AoE2DE doesn’t need new civs for that area, only a Celts campaign that isn’t a tutorial would be fine.

8 Likes

Saxons were never knowen for cavalry.

Sorry to say everything about this dlc idea is horrible.

2 Likes

Considering how important Britain ended up being its wild that its medieval history fron William the Conqueror onwards can be understood as mostly an extension of French internal politics.

The only new British civ I would support adding is the Saxons to represent pre-Norman England. It would be focused on infantry and skirmishers, and would also have a good navy. Its campaign would be about Alfred the Great.

Honestly, its crazy that we have so few campaigns pre year 1000

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I don’t like Celts as they currently are but I don’t think we need so many civs even if we do get a split. At most I’d add Picts so they could grab the Woad Raider (alternatively the current model could be moved to the scenario editor while the current unit gets renamed and reskinned without stat changes).
Maybe Welsh could be cool, but I’d only add a Saxon/Anglo-Saxon civ.

And as I’ve said multiple times, if Huskarls became regional, Goths shouldn’t have access to them. Huskarls seriously aren’t a Goth thing (at most I think the current model is based on Gothic soldiers, but the term is still Danish).

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Tbh an Aragonese zplit would have made more sense than adfing the Portuguese

I dont mean it as an insult dir the Portuguese, they are just too closely related to Castillians

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I think the current model is based on famous paintings of the fall of rome

I know it’s not what you’re doing here, but it’s really funny how often people (seemingly) think Portugal didn’t exist before the early modern period


Also I don’t think most Ports and Spanish would take too kindly to people implying they are the same.

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I know they dont like it, but its the truth. Portugal and Spain are quite distinct today but back in the day they werent, Portugal as well as western and central Spain was kind of a cultural mess with all of those regional cultures being closely related to each other

And pre-modern Portiguese history is mostly ignored because Portugal was separated from the rest of Europe by Castille

Portugal is way less unique than most of the medieval cultures of Southern France

The former mostly happened because we nobbled the Spanish and stole their looted gold.

The most surprising part to me was the population

Britain had a bit less than two million people living in the year 1000. Modern France had almost 10 million

This proposal is so ridiculous I don’t even know where to start with it. Irish with four monk bonuses? Welsh based on the vaguest possible knowledge of Arthurian legend? Anglo-Saxons with a cavalry unique unit? Sicilians with a unique “Norman knight” because the standard knight is somehow not Norman enough?

And all this nonsense because Britons and Celts are apparently umbrella civilisations so broad as to be “unacceptable”!

Britons and Celts are fine. Honestly, the fact that they’re separate civs already probably oversells the differences in anything except language.

1 Like

I still think they should lose the Woad Raider

I should have commented on that, but it’s not that different from Celts being based on Braveheart.

Yeah, Welsh shouldn’t be based on Arthurian legends even if they got added, but Celts are based on Braveheart and people act like it’s as good as historical.