Here a DLC proposal. There is many discussions about reworking of the Britons and the Celt. The problem of those two civilizations is that they are umbrella civilization who cover many people and kingdom , this was acceptable in 1999 but not now.
Britons are an umbrella for the anglosaxon, the english and the welsh (they are played by the Britons in the Edward Longshanks campaign because they use longbow).
Celt are an umbrella for the scottish, pict and irish.
So I propose new and reworked civilization and regional units.
English (the original Briton)
Can stay with the original Briton name if you want for nostalgia. The symbol of the civilization will be the same (the shield with red and the three yellow lion)
They gain a new UU in the castle, a melee infantry one. maybe a bilhhok infantry, a dismonted knight.
Longbow will become a regional replacement for the crossbow and heavy crossbow.
They gain a new regional unit : the Hobelar
They keep the canon galleon
No other change
Scottish (the original Celt)
The symbol of the civilization will be the scottish flag ( St Andrew’s Cross)
UU : gallowglass infantry or Highland infantry, same role as the woad raider
or
UU : keep the woad raider
They gain a new regional unit : the Hobelar
Easter egg : when the hero unit William Wallace die he cry : FREEDOM !
Maybe they can lost the Paladin upgrade
They keep the canon galleon
No other change
Pict
They have already their UU, the woad raider
Irish
Monk and naval civilization.
Irish had many evangelist who traveled very far from ireland like Saint-Colomban and made very nice religious book.
Monk bonus : monastery technology are cheaper
monastery technology research faster
monastery work faster
Relic increase the speed of monk
They launch invasion of Scotland and raided Wales
A naval bonus can be good for them
UU : an infantry one
They gain a new regional unit : the Hobelar
Campaign : Brian Boru
Welsh
Knight and archer civilization
The homeland of the longbow
Have access to the longbow regional unit
Have good longbow with thumb ring. So their longbow are more accurate than the actual Briton longbow but have less range. Maybe an UU who give them more damage or a charged attack.
Knight civilization : the land of the Arthurian legend. I have no idea other that boost their knight with relic like the Holy grail
UU : Arthurian knight, a type if knight (no idea for a definitive name)
Civilization bonus : their knight and UU gain effect from Fervor technology.
Knight gain armor or speed from relic (like the Lithuanian bonus)
They gain a new regional unit : the Hobelar
Campaign : Gruffudd ap Llywelyn or Llywelyn ab Iorwerth
Saxon
Originally I make a suggestion to put the Saxon in a Migration period DLC (see here), but they did very little on the European continent in this period, there were more active in England.
UU : a cavalry one.
Huskarl will become a reworked regional unit starting in feudal age. The Saxon will gain free upgrade (see detail here)
I think huskarl must be a regional unit because there were used by the Saxon and the Viking.
Civ bonus : Free upgrade of the Huskarl line
UT (Castle age) Long axe: Huskarl have a charged attack and a speed charge
Charged attack : who give +5 attack over 40 seconds.
Speed charge: The charged-up speed activates when its target is within 2 to 6 (7 for Elite) tiles. Its speed increases by 25% (to 1.312 before Squires, 1.433 after) in this distance, and dissipates once impact is made.
Language : old english
Campaign : Alfred the great
Architectural set
All the new civilizations will gain the western European architectural set
Reworked civilizations
Old civilizations need to be reworked
Goth
New UU (maybe a cavalry unit), Huskarl as a regional unit (see detail here) and removing the gunpowder unit.
Sicilians
New UU the Norman knight who replace the knight line. I already made a proposal here, maybe not the best characteristic for the unit but he skin of the Robert Guiscard hero unit is sooo good and the Bayeux Tapestry look also sooo good ! Just an elite skin to make.
Regional unit
Longbow
The actual longbow will replace the crossbowmen and heavy crossbowmen
Civilization : English (Britons), Welsh
Catapult Galleon : for all the new civilizations
Hobelar
A regional replacement for the light cavalry line or a regional upgrade for the light cavalry line. Having less stats improvements to the Scout Cavalry but making the cost cheaper.
Civilizations : English (Britons), Irish, Scottish (Celt), Welsh
This unit originated from Ireland and spread in England and Scotland in late middle age so I didn’t give her to the saxon, they stay with the traditional light cavalry line.
Huskarl
Huskarl will become a regional unit for the Goth, Viking and Saxon (and maybe latter for the vandal and the Suebi)
Their start with a feudal age version and are reworked (the goth version are the same as the original)
Reworked scenario
Hastings 1066 : William the Conqueror Frank to Sicilian
Saxons : Goth to Saxon
York 965
The various enemys are played by the Saxons, Irish, Scotiish and Welsh
Vinlandsaga 1000
English : renamed Anglo -Saxons and played by Saxon
Vortigern
Saxon : viking to Saxons
Gaels : Celt to irish
Ragnar
Northumbria : Teutons to Saxons
Wessex and Anglia : Britons to Saxons
Finehair
West-men : Celt to Scottish
Karlsefni
Irish Iceland : Celt to Irish
Stephen
King David of Scotland : Celt to Scottish
High King Turlough : Celt to Irish
King Owain ap Gruffudd : Celt to Welsh
Edward Longshanks 1 - Vain Ambition
Welsh : Britons to welsh
Edward Longshanks 3 - Of Castles and Kings
The Welsh Army : Britons to Welsh
Llywelyn ap Gruffydd : Britons to Welsh
Dafydd ap Gruffydd : Britons to Welsh
Edward Longshanks 4 - Toom Tabard
All the AI player : Celt to Scottish
Edward Longshanks 5 - Hammer of the Scots
All the Celt player : Celt to Scottish
Scenario editor objects
Celtic cross
Celtic tomb (with celtic cross)
CrannĂłg
Gallarus Oratory
Pictish stone
