I don’t know British variant civ is kingdom of Scotland is idea the beginnings of a cool civ design.
In all the time you have dedicated to ask for a Scotland civ you could have learnt to mod and make the civ yourself. Maybe you can join Age of the World sometime in the future, even
I’d love to see Scotland and Ireland as revolutions comparable to the French Revolution, or as complete civilizations.
Hopefully, a team of modders comparable to WOL’s will emerge, with enough ambition to bring a lot of content to the game. ![]()
This is project for Scotland complete civ Checklist
CIV BONUSES:
Gets (and ships) shipments twice as fast as other civilizations—this will let you ship many unit shipments, but upgrade type cards (eco and military) will cost 2 shipments to balance things out.
Your settlers will cost 130 food, they don’t gather extra fast. But they are hardy with extra Hp and resists.
Yes,your Got it Mercenary Scottish Highlands and Redhank were a thing (just for a short time), this is basically the Scottish Highlander, but 2 pop a Shipping to send of Home city
Both of these together mean you’ll rely heavily on shipments to boost your military and eco, with a bad eco to compensate. But we have more unique’s Scottish card and church card incoming
The royal guards Unique skin:Scottish dragon and Lochaber(Halberdier’ royal guards unique skin)
(The idea behind this was Scottish relied heavily on Highlander)
Home city:Albs
Barrack units:
Scottish Highland Clansmen, hand shock infantry,heavy infantry (armed with basket-hilt claymores and Scotland targe shields).
85 food, 40 wood.
150 Hp, 15% hr, 4.25 speed, 24 LOS.
12 range, no multipliers.
30 hand attack, no multipliers.
20 siege.
The point of this unit is to be all around okay, without being able to really the Highland change anything or Really do is of Big button for Carolean Charge.But don’t worry, you’ll be able to supplement these Best units with Clansman from your shipments.
Highland Archers, Foot Archer, light infantry,Raged infantry,Archaic infantry
60 food, 40 wood.
180 Hp, 7.5 speed, 30% , 30 LOS.
25 ranged attack, 12 range, 2x vs light infantry, 3x vs mercenaries and Native units.
15 hand attack, multipliers same as ranged attack.
30 siege damage.
This unit is basically a Highland Archers that’s worse vs light infantry, but better vs ranged units and mercenaries. It is also a good bow due to its higher speed and LOS.
Gains 2 range in the Fortress age.
Covenanter Musketeers, heavy musketeers,Ranged infantry,Gunpowder infantry,Musket infantry:
70 food, 50 coin.
300 hp, 6.76 speed, 10% rr, 15 LOS.
28 ranged attack, ×3.0 vs.Cavalry ×2.25 vs.Shock infantry
25 hand attack, no multipliers.
18 siege damage.
This is their anti skrim unit, they don’t have a proper hand cavalry.
Covenanter Pikemen
Same as the Scottish Covenanter Pikeman is a heavy infantry, Hand infantry, Archaic infantry
Food:40 Wood:40
Bonus damage:
×5.0 vs.Cavalry
×3.5 vs. Shock infantry
Siege attack:Damage 32
Range:6
Rate of Fire:30
Stable units:
Scotch Hussars
Heavy cavalry,melee cavalry,Hand cavalry
630 hp, 6.75 speed, 20% rr, 15 LOS.
12 range, 3x vs artillery and siege units.
70 anti ship ranged attack, 20 range, 4x vs ships.
30 hand attack, same multipliers as ranged attack.
80 siege damage.
Dragoon
Light Cavalry,Ranged cavalry,Gunpowder cavalry
Food:90
Coin:150
HAND ATTACK
DAMAGE
RATE OF FIRE
1.5
Stat icon
BONUS DAMAGE
×3.0 vs.Heavy cavalry
×2.25 vs.Hand shock infantry
×2.0 vs.Artillery
SIEGE ATTACK
DAMAGE
9 siege.RANGE 6
Scot Lancer
Cavalry
heavy cavalry
Hand cavalry
Lancer
Food:110
Coin:90
STATISTICS
HIT POINTS
350
RESISTANCE
SPEED
6.5
LINE OF SIGHT
15
XP TRAIN BOUNTY
20
XP KILL BOUNTY
20
HAND ATTACK
DAMAGE
BONUS DAMAGE
×3.0 vs. Infantry
RATE OF FIRE
1.5
SIEGE ATTACK
DAMAGE
RANGE
6
RATE OF FIRE
3.0
TRAMPLE ATTACK
DAMAGE
BONUS DAMAGE
×3.0 vs. Infantry
AREA
3
RATE OF FIRE
2.0
Artillery Foundry:gunners will become unique Scottish skins
Scot Covenanter Frame Gun(Will replace for Falconet)
Mortar
Horse Artillery
Culverin
petard
Scottish civ hero’s is clans Chief but not dead, resurrec of coin in the town center and commanding all armies Has 4 abilities and New Scotland unique card decks,Scotland’s the Jacobite rebellion in age4 Town Center Revolution civ change for Revolution: Jacobites civ for SirBarnzy1’s suggestion
All-out alternative Revolution-much in the same vein as the French Revolution. This revolution covers the 1745 rebellion. No archers, Sword-and-Targe type units are only really used by wealthy Clansmen (Tacksmen in this case) but lots of muskets.
- Replaces Explorer with Prince Charlie (Mounted General).
- Settlers are instantly turned into Humblies (see barracks units description). Revolution shipment available to train Settlers again as per Rev civs.
- Barracks - becomes Jacobite Camp (graphically similar to Surgeons Tent). Trains: Lowlander (replaces Redcoat - essentially a slightly faster basic Musketeer that costs Food and Wood and trades melee damage for ranged attack), Bagpiper (reskinned/remodeled Drummer - provides small Health/Ranged Resistance boosts), Tacksmen (Broadsword and Targe-wielding officers - expensive but bolster nearby units Melee), Humbly - scruffy Lowest-ranking Highland warrior, armed with just the Lochaber Axe (Halberdier-type), and of course Highlanders.
- Inns will allow you to train Irish Piquet (renamed Irish Brigadier with red jackets) and Royal Écossais(Renamed Bonnet-wearing Fusilers)
- Stables - Hussars and Dragoons are removed! Bagot’s Hussars replace the standard Hussar (a little weaker, however have fantastic line of sight making them excellent scouts). These can dismount to become the Jacobites’ only ranged Light Infantry (armed with Carbines).
- Artillery - Falconet and Culverin are replaced with Light Cannon (with Lowland soldier crew skins). They also only have access to Mortars, though they can ship in French Artillery Aid through the HC to send other European cannons.
- Rev civ shipment quirks: Some cards are labelled ‘Clan Shipments’ which arrived very quickly (normally all ‘home’ Scottish unit and tech shipments) as the Chiefs are mustering forces quickly. Everything else is a ‘Foreign Support’ shipment taking the normal time.
New Age up is to European Statesman Mechanisms of Scotland clans Indigenous,but this is Scotland civ complete mod What plan is needed
Those 10/10 age ups into unit shipments gonna be insane.
if ever think about modding another civ, a kingdom of Scotland Civ by modder would match great for this period! So you could fight against the British, the British in an all The Thirty Years’ War war
Yes, or fight on the map of England doing a Scotland vs British…
Maybe the intentions of making a complete Scottish civilization to modder @SealingEar046
A complete Scottish civ is out of my limits, sorry bro. I know the theory, but I’m not as free in time as before.
I am glad you thought on me, but I’m not sure if I can do it. Maybe I can design some units, but still I can’t promise anything. Good luck.
10 Cents say AnyDiagram didn’t understand SealingEar’s last message
Thank you for your honesty. If it’s convenient, we can first discuss the design of the New Scottish unit Thank you for your time no matter what ![]()

