People keep saying they want Hittites, Egyptians, Sumerian, Akkadians, etc. in Chronicles but they predate Chronicles by more or less 1000 years.
So why not give them their own Spin-off.
About the Bronze Age
The Bronze Age was the first time humanity formed Kingdoms and Empires.
It’s the first time complex societies formed and many things only originated later in the Bronze Age, like Cavalry.
Therefor the Stable is replaced by the Charioteria.
Defences were also less complex. Cities had walls and towers but dedicated fortresses didn’t really exist so the Castle is replaces by the Academy.
Military Buildings
New units are bold.
New names are place holders, feel free to suggest something better.
Old units will get new names like in Chronicles but I keep the old names here so you know what units I’m talking about.
Barracks
- Milita Line
- Spearman Line
- Eagle Scout Line
Every civilisation starts with an “Eagle Scout”. The unit will get a period appropriate reskin.
Many civilisations will not have Chariots so they need Eagle Warriors.
Archery Range
- Archer Line
- Skirmisher Line (With Imperial Skirmisher as a generic unit)
The Imperial Skirmisher is needed because there is no Hussar nor Onager as alternative Archer counter.
Charioteria
- War Chariot Line (Chronicles)
- Chariot Archer Line
Normal cavalry units only exist as unique units.
Chariot Archers are basically just a little slower but tankier Cavalry Archers.
Siege Workshop
- Siege Tower
- Mangonel (moved to Imperial Age, no Onager)
- Ram Line
There are less siege units but there are also no Castles and Bombard Towers.
Academy
- Unique unit
- all Castle technologies (no Hoardings)
- No other units (no Trebuchet no Petard)
Dock
- Fishing Ship
- Merchant Ship
- Transport Ship
- Galley Line
There is only 1 war ship. Naval Warfare was not very complex in the Bronze Age.
It’s the opposite of Chronicles.
Economic Buildings
Town Centre
- Wheelbarrow and Hand Cart replaces with technologies that only crease carry capacity
Storage Pit
- Drop of Wood, Stone, Gold and Hunt (like AoE1 and like Mule Cart)
- Research Blacksmith upgrades
- 3x3 size
Granary
- Drop off all food (unlike AoE1)
- Research all economic upgrades (also Wood, Gold, Stone)
- 3x3 size
Market
- No Trade Carts before Wheel
Temple
- Replaces Monastery
- Same technologies just renamed
Library
- Replaces university with the same technologies
- New technology Wheel in Bronze Age (Villagers move faster and unlocks Charioteria)
Civilisations
South America
- Caral
- Valdivia culture
Europe
- Minoans
- Mycenaean
Africa
- Egyptians
- Nubians
West Asia
- Hitittes
- Canaanites
Mesopotamia
- Sumerians
- Babylonians
- Assyrians
- Elamites
South Asia
- Harappa Culture (Indus Valley civilisation)
- Vedic people (Ancestors of modern Indians)
East Asia
- Shang (China)
- Gojoseon (Korea)
There is probably a bunch more Middle Eastern civilisations you could add but then the almost all civs would only come from that area.
Thoughts
Crossplay
Like Chronicles civs those civs would end up in their own Civilisation Set.
They are not balanced against AoE2 civs since they will be a lot weaker without Castles, the bad siege and no real cavalry.
Counters
War Chariots are really strong but expensive. They counter Infantry and are devastating vs. Archers if they can get close.
Their main weaknesses are the Spearman Line or massed Archers.
The Milita Line is a lot more important since ever civilisation is essentially an Eagle civ.
Unique and Regional units
There are a bunch of potential cool units:
- Khopesh Warrior
- War/Archer Elephant
- Mycenaean Proto Hoplite
- Hittite Heavy Chariot
- Sumerian Siege Tower
- Sumerian “Phalangite”
- Camel Rider
- and many more
Your opinion?
Did I miss something important?
It is generally a little simpler then other time period because many weapon types were not invented yet.