Flaming Camels are a very situational anti-elephant unit, and are one of the only units than can deal with large groups of elephants quickly. Apart from that, they are more of a meme/fun unit than something you will often see in tournaments. I doubt they will be buffed, since Tatars already got a serious buff recently and another buff cannot really be justified.
Sometimes you see them in BR nowadays, because of the dominance of elephants in that game mode.
This is why I always suggest this to replace the inca team bonus: new incas team bonus should be that land suicidal units do +100% damage with +50% splash radius. Then Tatar flaming camels with an Inca ally will be viable.
Demo ships are not included - I said “land suicidal units” here. Petards could use a buff – a team bonus is supposed to have some significance, and it would be nice if the Inca bonus actually helps the team break down stone walls for example. Not every petard will be buffed; only those on teams with an Inca ally.
I suggested it not for the historical significance, but to solve both problems of an underused unit (flaming camels) and an inconvenient team bonus (faster farm building). It’s just an idea; the numbers can be adjusted, e.g. +50% damage, or no damage increase but a splash increase, etc.
I do feel that the flaming camel is good for its use against mass cav, especially elephants. Also, Tatars seem like they may be in a good place now.
That said, it’s locked behind a tech, trained from a castle, in the imperial age so I wouldn’t see much of a negative in buffing it a little bit more against buildings, maybe specifically against non stone/defensive buildings. Not as strong as petards, but still some viability, in imperial for destroying productuon buildings and houses. After all they’re flaming, I could see logic to them burning down wood buildings.