Game Version: 101.101.35209.0
- Build (4667120)
- Platform (Steam)
When patrolled near enemy buildings, infantry units seem unable to stick with a decision on which one to attack and end up going back and forth between options every ~500ms. It also happens with cav units, but to a lesser extent.
- Create at test game vs AI, Goth’s in Deathmatch mode to speed things up
- Mass Huskarls and patrol them into the enemy base. Also checked with Halbs and Champs, same thing.
See the attached video, no user input is done during the recording. The units are simply pathfinding on their own in patrol stance.