Bug: After a shift-queued action is canceled, villager does next two actions in the wrong order

I didn’t see it listed in the patch notes, but this bug appears to be fixed now. I tested it just now with villagers queued to build palisade segments, and also tested it with houses. Thanks to @ChristheCo and the Forgotten Empires team!

P.S. Here’s my next high-quality bug report, for an unrelated issue: Donjon range indicators are extremely inaccurate at the corners