Bug - reconnect to multiplayer services/mods

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • **GAME BUILD #: 47820
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
When disconnecting and reconnecting to multiplayer services, it seems to fetch a retained list from the cloud of the player’s mods. This includes any mods that the player has gained through achievements.

The problem with this is, there are a lot of achieved mods, and people probably do not want them all.

Even if you remove and unsubscribe from a mod gained though achievements, it magically re-appears when disconnecting and reconnecting to multiplayer services. You then have to spend an age unsubscribing from the mods again. The same thing happens when a patch is applied - all the mods re-appear in the mod list, even if previously unsubscribed.

This is super annoying and repetitive.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

Every time you disconnect and reconnect to multiplayer services.

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. in the mod centre, unsubscribe from any mods that have been earned through achievements.
  2. disconnect from multiplayer services.
  3. reconnect to multiplayer services.
  4. Go back to the mods manager. Observe the the mods are back and enabled, despite previously being unsubscribed.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
Once a mod has been unsubscribed, you should no longer have it in your mods list, regardless of whether it was earned through an achievement. The mod should only be added to the mods list of it is re-subscribed to by the player.

:arrow_forward: IMAGE

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