When certain projectiles either hit their targets or miss them, visual effects/details are wrongly displayed.
When siege units (also some cheat ones) directly hit a target, a crater on the floor (or a splash in the water, as appropriate) is shown, instead of an “explosion” effect similar to that seen in the Gamescon trailer or current Classic mode.
When units don’t hit their (land) targets, and subsequently hit the ground, only a crater is shown, with no other VFX such as debris to go with them (this does not happen in water, where a splash is correctly rendered).
Units affected:
Stone Thrower, Catapult, Heavy Catapult, Ballista, Helepolis, Trireme, Catapult Trireme, Juggernaught, Mirror Tower, Laser Trooper, Winsett’s Z, Winsett’s other Z and BabyPrez.
ATTACHMENTS:
Siege units and a Laser Trooper attacking units and a Wonder in the Definitive Edition. No impact effects are generated:
I wonder if this will ever be fixed. It’s a detail on the screen that pretty much adds to the immersion, and not having it makes projectile impacts just straight awkward.
Why don’t the devs ever pay attention to our bug reports? I know the internet has a fair share of trolls and wierdos in general but thats not to say all of us are like that.
Its possible that they just treat AoE1 as finished game. Which is bit sad since this game could have lot of potential to evolve, while AoE2 feels far more finished game than AoE1.
I remember the cracks on the ground after a catapult shot and that destruction animation on the tower. If it weren’t you, i would miss it. I still play the game and forgot about these details
When I bought the game last year I only noticed them missing after watching some old 2018 videos. These sprites have been missing since several builds now.
Can we please get these sprites back, @fe_dev_team?
In the past, the corpses also became skeletons. That was just insane!
It is a sorely missed feature! Apart from a 100% true and proper classic mode, skeletons in the normal DE mode is what I want the most from in this game.