Which is why most of the game balance should and is usually mainly done around pro level. Yes, small trees and others mods can have more impact in lower rated games, they could even lead to an increase in the ELO of some players. So what? They get higher rated and then get beaten by players who are strictly better without all those mods. Mods and features, that help out newer and lower rated players, but do not really impact high level play are in my opinion something good, as they generally help to develop as a player. Huge boars is a very good example for that.
Counting tiles isnât fun, I agree. But the current range indicator just goes overboard with its options. Playing around range is a basic core mechanic in this game, you took risks by getting closer and maybe getting rewarded for it. Or you got too greedy and ran for example into tc fire. It makes you pay closer attention on handling your units, as astimating pixel perfect range of enemy buildings is next to impossible without wasting tons of your most precious ressource - time. Their was dynamic and decisionmaking in it, not everything was always perfect. And now comes range indicator just slapping down a circle, I just place my units right outside of it and Iâm completly golden. One might think range indicator is just an additional feature to the game, but it also takes away some of the core mechanics making the game what it is.
I think most people against range indicator would actually be fine with it, if a) the range indicator is not always on, you only see it when clicking on the building or when placing it and b) you could not see the range of enemy buildings. It its current state the indicator is just too much.
Not everything added to the game is bad. I am even glad they did add things like displaying villager numbers on resources, auto-farmreseed, shift queue and other stuff. And I definetly do not want single queue back. The game is over 20 years old, macro management back then felt like work compared to the state now. But there is also a limit on how many of those features you can add. All the new ones we get always make something âeasierâ or âmore accessibleâ. Now the game even starts telling me where I have to put my units and where not. Arenât we reaching a point where it just gets too easy?