Building rate decay

Could be a good mechanic to add a decay in building rate as far as a new building foundation is placed further away from the closest TC?

I don’t know if i like such a mechanic because it heavily nerfs sneak villagers and other such tactics.

then again i also don’t know if the engine even allows for such a mechanic.

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And why?
Expanding is very important and a key feature of the game.

It would really screw with islands, and many maps where you want to set up a forward base outside a closed base.

I’ve thought about this too and it doesn’t seem good for AoE2. Main problem is a forward military base/castle is important for setting up map control and many strategies with slow units like elephants and siege and monks rely on the ability to quickly set up a forward base.