Buildings UI #2 vs #10 in group selection show no units

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: latest build
  • GAME PLATFORM: Steam / Microsoft Store (both)
  • OPERATING SYSTEM: any OS

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

currently if you have a building that is UI 2 and another UI 10 building in group selection, the trainable units from both building will not show. the only way to work around this is by having both buildings on same UI but of course that dictates the building will be constructed from villager build page 1 or 2.

not sure if this is a bug but surely is very inconvenient, there are workarounds for this problem but overall is unnecessary work and a mess. would be real nice if can be addressed.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. take monastery for example, UI 2 (on villager build page 1)

  2. duplicate it and change to UI 10 (vill buiild page 2) with an available button, and make it available

  3. duplicate any unit to be trained from this new monastery, also make it available

  4. build the original monastery (vill page 1), and the new monastery (vill page 2)

  5. select both in group selection, no trainable units will show up in UI

  6. now duplicate the monastery in step 1 and give it UI 2 but replaces another building on build page 1

  7. make duplicated any unit in step 3 available and trained from the new monastery in step 6

  8. build this new monastery in step 6 (vill page 1) as well as the default monastery (also vill page 1)

  9. select both monastery in group selection, at least 1 unit will show up in trainable UI

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

units always show trainable, even if its only from 1 building