Bulgarians tweak

Good point. I didn’t think this way. What do you suggest? Please don’t ask to give them Xbow.

How? Their aggressive design is no use in closed maps.

Me neither. But BF is not the only closed maps. Arena, Hideout, Fortress, even Gold Rush is closed maps. Only 10 civs are worse than Bulgarians in Arena 1v1, 1200+ elo.

An adjustment to TB and discount as you wanted. Not a direct nerf or buff that you disliked.

The problem with the simplistic closed map distinction is that there is astronomically greater variety in how the maps demand different playstyles in closed than open maps. Black Forest, Hideout, Arena are great examples of how they can be such different worlds.

2 Likes

Nah, lacking xbows is a core part of their design for me (just like any missing tech on a civ if veryvery few civs miss this tech).

I proposed to double down on the blacksmith bonus and early game (e.g. blacksmith techs cost -100f, team blacksmiths work 200% faster).

An alternative is to buff infantry, like give LS/2HS/Champions either 1.0 movement speed (sane as pike like) or +1/+2/+3 melee armor.

I think Hera’s idea is fine to buff towers and buff the TC stone discount from -50s to -75s. This would:

  • make it easier to boom after early game fights
  • affort TC and Kreposts
    I dont mind helping Bulgarians booming, I do not feel mid game booming us against their design.
    But I saw on a topic that you dont like the idea.

Out of Arabia, I feel Sanctity for Arena and Faith for Black Forest are options.

They can defend with Kreposts/castles and I expect SO+halberdiers to be a solid composition.

Fair. No maybe buff the Krepost ? Like allow to drop off gold/stone ? Maybe at the price of 1 lower range? Krepost should be a good tool to take map control.

But if we start to look at the stats 1200+ elo, Bulgarians are entirely fine (19th last with 49.2% win rate).

Okay. For Bulgarians TB, I do not mind buffing it as it is not that impactful compared to most others.

i guess your overall changes are balanced, and I just do not like the direction.

4 Likes

Sure. But I don’t see Bulgarians is better than 20 civs in any of them. (45-25=20).

Something I noticed yesterday.

We have 5 Unique buildings now, 3 regional buildings.
Harbor replaces Dock.
Donjon replaces Tower.
Folwark replaces Mill.
Mule Casrt replaces camps.
Fortified church replaces Monastery.
Feitoria and Caravanserai are completely unique on their mechanics so could not replace any existing building.
I think you realized where I’m going. Shouldn’t Krepost also replace Castle? Obviously this means all the techs and units be available in Krepost.

I understand. Why not the blacksmith adjustment? Saving another 50 food from Forging+Scale barding is noticable in Feudal. You may throw in another 16 from Fletching. Also the predictable MAA will be a lot stronger as you can just spend 34 food for the 1st infantry armor. I mean current 50 food is not small either but every bit help in early game.

The more I think about it, the more I think the Bulgarians problem is really just the Infantry problem. Infantry are weak at the highest levels of play(ESPECIALLY in late feudal/early castle), and Bulgarians are heavily Infantry focused.

So really, they just need to fix the Infantry problem and the Bulgarians will be just fine.

3 Likes

These are from I proposed previously. I’d like to give some interesting ideas for Bulgarians without changing the civ identity and deviating from the history, as follows:

  1. Blacksmith and Siege Workshop upgrades cost 40% cheaper (from -50% food).
  2. Sheperds drop off +15% more food (This can also be an eco bonus for Georgians if needed with Monaspa Nerf, both were well-known for their cattles), or Town Centers slowly generate trickle amount of food (This will synergize with their cheap Town Centers).
  3. Mangonel-lines deal additional projectiles (Mangonel has 9 instead of 6, Onager has 12 instead of 8, Siege Onager has 15 instead of 10). Bulgarians had good siege weapons including catapults, they can deal slightly more decent hit especially to skirmishers/archers in castle age.
  4. Dismounted Konniks base attack reduced from 12 to 11
  5. Elite Konniks and Elite Dismounted Konniks reload time reduced from 2.4 to 2.2
    (Since the Dismounted Konnik buff, Castle Age Konniks can incredibly beat almost all cavalry UU, but the Elite version begin falling apart compared to other cavalry UU or strong Paladins)
  6. Stirrups makes cavalry attack 30% faster instead of 33% (to offset, this technology is strong)

General Change:

  1. Two-Handed Swordmen HP increased from 60 to 65
2 Likes

Probably not a good idea for trash battle balance. They will have all 3 units FU and also have higher fire rate for Hussar.

1 Like

Well if your Bulgar armies get there then great but they dont really have a super late game elite FU bonused unit line do they?

Like compare them to spanish with full trash they just hsve a more elite looking post imp army

If two extra skirm PA breaks the trash war game when trash war skirms probably dont give too much a dang about that stat compared to damage then i dunno

Dont give a major srt of Blacksmith bonuses to a civ missing major blacksmith techs

The major edge with giving them a strong Blacksmith bonus comes when you are dealing with true pressure or are working at applying maximum pressure, particularly in the Feudal and Castle Ages. If Blacksmith techs cost 50% less all around in addition to their being researched faster, that is significant breathing space.

The blacksmith adjustment alone looks good for me.

1 Like
  • Good idea might need to be tone down 12 LOS is a bit much.
  • What about 50% food discount Town Center Techs (excluding Age ups)
  • A lot of players would lose their starting scouts to your TownCenter so maybe make feudal age a prerequisite. Free Ballistics however would be broken even without Crossbow. Ballistics is powerful enough that players are willing to invest 500W 175G for one upgrade.

Trash battle means almost no gold. And Bulgarians have already very good army in that period of the game. I don’t think that should be buffed.

I don’t think it will break the game. Skirm vs skirm fight will go from 7 javelins to 9 javelins. But I don’t think that’s a good idea. Not to mention Bulgarians uninteresting part is not at that period.