Burgundian Vineyards

I’m satisfied with this tech. It’s really good on top of relics that you should always prioritize as burgundians. Selling the extra food from relics + relic gold + this, equates to sustained production of 2-3 elite coustiliers even in post imp trash wars. They’re amazingly cost efficient. So if you mix some of those with your non-bloodline hussars, you’re a lot stronger than what the tech tree might suggest.

Problem with this of course, getting elite coustiliers in 1v1 is dubious at best and the tech doesn’t do much until trash wars. I’m not sure it needs to though, like some one above said, the civ has some of the most intense civ bonuses in the entire game; they’re entirely fine in what they do in CA and Imp.

I was also disappointed when they nerfed this tech but it was a bit odd to let the conversion bonus remain in the state it was, like something they felt should’ve been removed entirely the first time they tweaked it. Anyways, burgs have no need for any sort of buff overall so I think this is a very low priority should they ever look at it again.

I’m glad they removed it entirely, it made the tech awkward for those who just wanted the trickle and it could become very dumb in those late game situations where you float food.

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Im talking about sicilians here

learn to read, I am not against the tech existing, I think it’s an interesting idea, but its cost for the benefit it provides and the time it takes to break even are too high.

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I think that doubling the gold generation rate would be nice. More importantly though: the tech should convert the appearance of farms into those of vineyards, which should also be added in the scenario editor. That makes it clear for all players when it is researched and it will look cool.

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It should just cost food and wood, then the gold return is always a net positive in late game.

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yes, this would also be a good solution I’d be happy with.

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Not sure how anyone would interpret what I wrote as someone (anyone) not wanting the tech to exist. I was putting my own input in the discussion, not even replying to you since you’ve made it clear you have logical & comprehension issues.

It should not be so much goldcthsz burgundian lategame don’t need to care about relics.

I think the current rate is fine.

The Burgundian relic bonus is not something that smart players will ignore, unless they are in a situation where obtaining relics is impractical, or they are far enough ahead where the gold for monks is better spent on maintaining momentum.

Well it’s tricky. I think against other cav civs you will definetely try to go for relics as burgs, as your monks would work in that double function. But relics are still a big investment in the midgame to go for. Especially against archer civs it can possibly turn back on you if you are too greedy on that part.

Don’t forget that burgs thrive by their powerspikes, so every extra investment in the midgame works against your overall gameplan to get the best timings.

But tbh I like this kind of either or option to take in a game. Either you try to go for the longer game with burgs and get rewarded with better relic income or you try to use your powerspikes in the midgame.

And atm it looks like the play around the powersikes is in general the way to go. Not that the greedy eco play can’t work against archer civs, but a better paladin timing can be so much more worth as paladins are so insanely effective in knight vs archer matchups. I think this strat is currently superior to the relic bonus (and also burg vineyards).
But i’d like to see be proven wrong in this assessment. Maybe we will see players like viper being greedy with relics and having success with it.

I also think the burgs very lategame isn’t the best actually. It’s solid, but I think there are way better civs out there. So it feels a bit odd that burgs have 2 boni mostly for their lategame eco. It definetely makes them better there but imo they can’t compete with the lategame powerhouses like magyar, teutons, byz, cav archer civs… Even with the relic bonus and burg vineyards, they aren’t in that league of lategame power. And they also don’t need to because they have enough other powerspikes during the game to work with.

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What nerf? All I see is a buff

That is a great idea. Completely in line with economy upgrades do not cost gold (except Guilds). We have Sultans 400F 400W and Paper Money 800F 200W (I guess), as well as generic ones only costing food and wood.

I don’t think this is necessary. In no way, the enemy can see your economy upgrades. Even some military upgrades are not visible to the eye unless seen in action, like Stirrups, Thumb Ring etc.

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It looks cool though. And opens up opportunities for new kinds of farms in the scenario editor.

Flemish nerf and now Burgundian vineyards losing the mass conversion