The points I’ve summarized:
- Perhaps I believe that Microsoft doesn’t particularly value the Age of Empires IP and RTS games.
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- Well… Subjectively, I think Microsoft has issues with its operational decision-making and project management, and these issues have carried over and affected the gaming department. I feel their company structure, staff allocation, and operations are bloated and inefficient.
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- Worlds Edge, the Forgotten Empires team, and Relic’s actions regarding Age of Empires show a lot of immaturity. This might be related to internal operational issues at Microsoft. Based on their past behavior, I don’t see a clear and definite operational or development strategy. It’s like building a house without a blueprint—after laying the foundation, the house is built based on preferences, suggestions, and mood, without a fixed house type or shape. There’s constant trial and error: “Let’s try this today, let’s try that tomorrow,” and the cost of these errors is borne by the players. I would rather the Age of Empires team draw up a blueprint. If they lack the ability to make something grand, they should at least be more stable, outlining a relatively clear game development plan and executing it accordingly.
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- Regarding variants, if the studio itself had enough creativity, a more active mindset, and a flexible working environment, making variant civilizations could expand the studio’s ideas and understanding of the game, enhancing it. However, if the studio environment is poor and lacks active thinking, creative ideas, understanding, and sensitivity to the game, then variants will only narrow the studio’s thoughts. In subsequent development, they might keep relying on the patchwork approach of modifying and reworking main civilizations to create variants, because these variants are derived from the main civilizations. To make the variants seem more interesting and distinct, they need to diverge from the main civilization, but this could lead to the variants becoming more complex, bloated, and fragmented. This creates a fundamental conflict with the overall game style, pace, and design. Alternatively, they might remove too much and fail to add or adjust enough, leading to shallow and weak variants that are inferior to the main civilizations. If the game doesn’t introduce substantial innovations for the main civilizations, how will they continue developing variants? Where will the creative ideas for these variants come from? At this point, the creation of variants will lean toward the studio’s self-indulgent ideas and more extreme concepts—historical accuracy and unit design might become overly liberal, leading to a breakdown in the game’s structure.
Is this something that could happen? I can’t help but wonder.
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- I’m trying not to think too much about Age of Empires IV’s update speed, future plans, and operational direction, because it won’t help. At the current pace, productivity, and direction… I think the player base will become more polarized and extreme. How many are actually playing PvP, how many are playing solo MODs and PvE? I haven’t conducted any statistics, so I’m not sure of the exact proportions, but since Age of Empires IV has opened the MOD community and includes single-player content, it should take responsibility for improving these areas, rather than just throwing it over the wall or ignoring it. If Age of Empires IV ends up with a fixed player base and no other players are willing to stay or join, will the studio just think, “The ones that stayed are the only group worth helping,” and continue developing more extreme features in a single direction?
Or will the studio be certain that Age of Empires IV, with only one fixed playstyle and player base, can still remain vibrant and maintain interest? Without anyone else offering feedback or ideas, and no one else willing to play, will the studio just rely on this fixed group and their own ideas, exploring things on their own? Can the studio be confident enough that it can keep Age of Empires IV alive even with a narrow development focus?
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- I believe some players, like me, love Age of Empires IV because we got interested in the IP through Age of Empires II: DE and III: DE. We enjoy seeing the various, diverse civilizations with their unique clothing, buildings, and units clashing on the battlefield, fighting, and managing our own little cities, recruiting soldiers, and experiencing the mutual tug of war. For me, I enjoy Age of Empires because I like medium and heavy armor, cold weapons, shields, and the look of medieval armor. So, besides Age of Empires, I also enjoy the Total War series. I’ve always thought I prefer Age of Empires IV over Age of Empires II, because it truly distinguishes the different civilizations and factions in terms of appearance and gameplay. At least it doesn’t have soldiers with generic European armor anymore, which is enough to catch my interest. But over time, the lack of substantial game modes, mechanics, and some basic technical issues in Age of Empires IV have clearly become more serious than its displayed strengths. I’ve slowly lost patience and interest. I hope Age of Empires IV can have a long lifespan.