Does anyone else think the melee weapons for camel riders look too small. They are supposed to be an anti calvalry unit but they are carrying tiny knives.
Don’t you agree? I think they should get either spears or at least a longer sword because there is no way they could fight effectively on their mount with such a small weapon.
In real life, horses are scared of camels, you can look it up if you want. Sometimes horses would stampede when facing camels (meaning that rider loses control of the horse.) I think that in-game this will translate to an aoe damage reduction for enemy cavalry or something like that.
I understand that part. I mean I am curious from a gameplay perspective. It is remarkable that a civ with so few unique units would have two that appear to both play a similar role, albeit one ranged and the other melee.
There was mention of some sort of aura buff (or debuff?) from the Camel riders, so I’m expecting that maybe one of the units will just be generally good against cavalry while the other works with the aura. Or one has a buff, while the other has a debuff. If they both have the exact same role/function, I’m gonna be mad >:(
We know that there are House of Wisdom upgrades that only apply to one of them.
We also know that the Camel Archers for sure debuff enemies.
We also know that one of them can buff allies but not sure if both.
So maybe you are right. Camel Archers debuff enemies and Camel Rider buff allies.
Im not a very big fan of descriptive words like “powerful,” or “devastating” or telling us the number of things that do not appear to affect the stats (like the number of archers on an elephant). Hopefully the game provides crystal clear stats so we don’t need to rely on these written flourishes to figure things out.
Interestingly enough, AD is described as an “adaptive civilization”.
the Abbasid Dynasty receive Camel Archers and Camel Riders, which serve as unique anti-cavalry cavalry units.
The Abbasid Dynasty’s unique ability to construct Landmarks and advance through the ages without needing to assign active villagers enables the Abbasid Dynasty to continue gathering resources, construct buildings, or perform other tasks allowing uninterrupted growth.
Ngl - to me, it sounds a lot like they’re an anti-rush civ. Not having to assign villagers to an age-up landmark means it’s going to be easier to keep vils closer to your defensive buildings. And having Camel Archer (Anti-Cav) available at Age 2 will be an easy quick response to Cav rushes.