Can the camera centering on units be fixed? Right now, from what I’ve observed, it works in a very specific way—some kind of map-center weighting is probably being calculated, but the corners of the map don’t seem to be included.
It’s hard to describe because I’ve done quite a few tests and still don’t have a clear understanding of how it actually works. When I’m fighting on the front line, I don’t want the camera to snap to a single unit that happens to be running somewhere in the group, just because it’s closer to the center of the map.
It should be centering on the group that currently has more units, not calculating some kind of map-center weighting. It’s frustrating and most likely poorly designed—like I said, the corners don’t seem to count. If you move a unit just slightly outside a corner, the camera suddenly centers on that single unit.