No, that’s why I suggested to add the new 2 difficulties to the campaigns - move the current titan to Extreme, and make the Legendary to be just as Extreme but with the AI to be able to rebuild the lost production buildings on top of it.
Make the Titan like today’s Titan, just unplug the new AI and use the old one on this and all the lower levels instead, while keeping their respective army sizes/upgrades etc difficulty in that sense they had before as well.
I would say it wouldn’t be that hard to implement. All while the hardest difficulties would still be hard, just the old and lower ones would be easier - because the AI behavior is also something that should reflect the chosen difficulty level +in relation to the legacy AoMs’ accessibility.
All just to make the steps between the difficulties less steep so everybody finds his/her preffered difficulty / AI.
Suggested that here: (thread) Suggestion - rework the difficulty system for the campaign missions to include Extreme and Legendary, and include both the legacy AI and the new AI for various difficulty levels
Basically, the Titan, Extreme and Legendary would all be using the same AI army sizes and same upgrades. Just the Titan would be using the old AI, the Extreme would be using the new AI and Legendary would be using the new AI + able to rebuild.