Reasons & backstory
According to one thread (thread link), the AoM Extended Edition is retiring and will be eventually removed from Steam completely. The AI vs walls behavior and general campaign difficulty seems to be a controversial topic and both about equally balanced camps have good points for having one or wanting to keep the both. However, after the removal of the legacy version the people will have no way to go back to the old experience and it shouldn’t be lost like that with just Retold available.
The old/legacy AI always looked for non-walled off holes which made defending much easier even against larger armies as they were funneled - can’t deny it was easy. The new new AI destroys any walls in its path as needed and continues destroying them wherever the wall leads it and it is more challenging - can’t deny it’s hard either (defending multiple places on multiple sides is objectively much harder even generally!).
Apart of the AI, the legacy titan difficulty was generally easier than Retold’s titan as in Retold the titan difficulty armies are usually more numerous and/or better upgraded than in the legacy titan difficulty armies (I can provide specific examples if needed). What I noticed - the YT-bers who are experienced AoM players (both MP and campaign oriented) tend to use 2 words for the new Retold’s titan difficulty - “insane” and/or “intense” (for example Moose AoM, Boit Tv or Saw AoM). And since I have won all the Retold’s campaigns on titan too, I agree.
But I think most of us will agree that we need some middle ground!
The suggestion
Make both the legacy and the new AIs a feature and keep them both. Specifically, I would change the difficulty levels somehow like this, in order to make and keep everybody happy for their preferred amount of challenge:
- Story mode - the current Retold Story mode difficulty, but with the legacy AI
… - Standard - the current Retold Standard difficulty, but with the legacy AI
- Moderate - the current Retold Moderate difficulty, but with the legacy AI
- Hard - the current Retold Hard difficulty, but with the legacy AI
- Titan - the current Retold titan difficulty, but still with the legacy AI, still the legacy AI vs walls behavior
… - Extreme - the Retold’s titan difficulty with the current (new) AI vs walls behavior (basically the current Retold titan difficulty fully moved from titan to here)
- Legendary - the above suggested extreme +allow the AI to rebuild the lost production buildings on all the possible campaign missions for basically ultimate challenge
Story mode, Standard, Moderate, Hard and Titan would use the original old/legacy AoM’s AI vs walls bahavior. Extreme and Legendary would be using the new AI that destroys all the walls it wants in its path.
People suggesting to make it yet even harder - keep the following in mind:
I noticed that some people suggest even more nerfs for the player for the campaign missions in various threads posts for larger challenge, but they always look at them from the point of view of someone who knows the campaign mission from top to bottom by heart - what’s going to happen, what the triggers are and every detail. But the player who plays the mission for the first one time and even other 1st few times, doesn’t have all this knowledge at all and implementing all the anti-cheesing nerfs could make the missions unplayable for the causals even on the currently lower difficulties. Such casual player won’t know how to cheese it in the first place. The old vs new AI plays a strong role in the overall difficulty, and I believe adding the old one as a part of the difficulty system rework, would make it fair and acceptable for everybody.
In short - the missions should be winnable on harder difficulties even for the players without the deep knowledge about cheesing and the mission’s trigger development. The legacy AoM titan was such a thing and should be kept that way. Hence another reason to add Extreme and Legendary.