Can Chinese and Zhu Xi be redesigned in the new DLC?

Update and supplement content:

The Jin Dynasty has reused many units that belong to the Song and Ming dynasties, such as Longsword Men, Triple-Bow Ballista, Three-Eye Gun, and so on. This has already caused widespread dissatisfaction among Chinese players.We understand that a new civilization in a new DLC requires new units to support its gameplay, but that does not mean such serious historical inaccuracies should be implemented.In fact, you could easily introduce the Jin Dynasty as a cavalry-focused civilization and add the Yue Army as an infantry-focused civilization at the same time, assigning those historically controversial units to the Yue Army faction instead.

Alternatively, keep the dynasty system but rename the eras (such as different periods within a single dynasty). This way, redesigning the civilizations as dynasties would not feel out of place.

And as for the Nest of Bees—let alone the historical anachronism (it’s a gunpowder weapon that only appeared in the Ming Dynasty), more importantly, wasn’t this unit originally exclusive to the Chinese? How come the Mongols, Byzantines, and Jin Dynasty can all build them now, completely disregarding historical timeline?

  1. Many units of the Jin Dynasty, such as the Three Bow Bed Crossbow, the Long Blade Hand, and the Three Eyed Gun Gunner, are typical Song/Ming Dynasty units. Setting them as Jin Dynasty units is equivalent to setting the Welsh Long Bow Hand as a French unit and the Doppler Two Hand Sword Warrior as an Ottoman unit. Obviously, this is an extremely absurd setting. You may say that this is just a game, but it is also a game based on history and should follow the most basic historical facts, otherwise all civilized designs will be meaningless.

  2. The price of this DLC remains unchanged, but there is only one civilization. The production team claims it to be the main civilization, but in reality, a large number of model assets have been modified and reused. Except for hero units, new crossbows, and some weapon models, all other so-called new units are modified and reused Chinese and Mongolian model assets. However, the production team refers to it as the “main civilization”? You should know that Sengoku Daimyo, as a variant civilization, has a large number of newly modeled units, and the texture quality is quite high, while the Jin Dynasty, as the “main civilization”, not only uses a large number of characteristic units from the Song Dynasty, but also some modified units, which is extremely perfunctory paid content.

  3. We want to see brand new models and high-quality textures of Chinese units, and we want to see Chinese truly embody the “Gunpowder Civilization” (many civilizations in the game are more like a Gunpowder Empire than China), rather than forcibly creating a so-called ontology civilization that is actually a variant civilization, and forcibly stuffing a bunch of semi-finished hybrid civilizations of hostile countries’ technology that do not belong to it.

  4. My personal suggestion: Chinese and Zhu Xi should be reset. Chinese should be changed to Ming Dynasty, and Zhu Xi should be changed to Song Dynasty (the actual camp of Yue Fei), including future civilizations that can be introduced according to the royal dynasty. Among them, the characteristics of Ming Dynasty are technology, gunpowder, cavalry, and the characteristics of Song Dynasty are economy, crossbows, and infantry. These two dynasties are the most representative Han dynasties from the heyday of the Middle Ages to the early Renaissance, with distinct styles that are much better than the current incompatible and highly substitutive designs of Chinese and Zhu Xi.

7 Likes

Yes, I don’t rule out the possibility of them adding more UUs in the future… the Chinese from AoE 3 have many units that could be ported to AoE 4…

Unique units:

  • Qiang pikeman de Qiang Pikeman: Foot warrior armed with a pike. Good against cavalry and buildings.

  • Flamethrower de Flamethrower: Chinese siege weapon that shoots fire at a short range. Better against infantry than buildings.

  • Changdao de Changdao Swordsman: Soldier armed with a very large sword. Good against cavalry.

  • Arquebusier de Arquebusier: Chinese foot soldier armed with a rifle. Good against infantry.

  • Steppe rider de Steppe Rider: Fast cavalry good at raiding villagers or buildings.

  • Iron flail de Iron Flail: Chinese heavy cavalry. Good against archers, skirmishers, and artillery.

  • Meteor hammer de Meteor Hammer: Heavy cavalry that does hand damage from range. Good against archers, skirmishers, and artillery.

  • Hand mortar de Hand Mortar: Weak light artillery. En masse, good against other artillery.

  • Flying crow de Flying Crow: Heavy artillery that fires a rocket and is good against infantry or buildings.

  • Fire ship aoe3de Fire Junk: Fire Junk. Rams anything on the water and explodes.

  • War junk aoe3deFuchuan aoe3de Fuchuan: Fuchuan. A heavy warship that can train units.

1 Like

They are already migrating units from AOE3 to AOE4