But if I mod the ddt file directly, the original Arrow Knight will be affected too. I want different units have different flags, so I copied the DDT files to another new folder, and wrote the new path into the XML file of Coyote Runner. Then I got the wrong result:
I tried to copied the files to different folders and watched the result, but I still have no luck…
I don’t know what the GR2 files are, so I just copied them if I need to. I also found that if I override any exsiting GR2 file by modding, the mod will be multiplayer incompatible. So I avoided to edit them if possible.
But after reading your reply, I sensed that GR2 files probably include the essential information about the path of the textures, so I found this great tool (on this page: https://metin2.dev/topic/24530-advanced-gr2-tool/), and modified the GR2 to fit the correct path of the edited textures files. But I still get the wrong result like the second picture.
About the material variants, I did try to use them to see if I can get the result I want. But It did not work (at all), so I delete the texts I added as an experiment, by adding “< ! - - " and " - - >” to change them into notes as the third picture.
It shouldn’t be that hard to get the effect I want, but I just can’t make it work. After trying for two days to add various texts in the XML files, I don’t know what else I can do now…