There are so many lobbies in custom mulitplayers games where host just starts a game and then goes AFK. From what I’ve noticed it seems like the lobby never automatically shuts down and they can just stay inactive for hours or days. Im guessing the people who do this (for whatever reason I can’t understand) take up lobby space for other active player since whenever I host a game have to wait 5-10 minutes before people actually joins and im guessing that has to do with there being a maximum number of lobbies active at the same time.
The solution is simple, any lobby where host isn’t active within 10 minutes should automatically close to make room for actual players. Please add this in the next patch.